groundhit_pos_set(false)
{
// TODO create a nice sound for this...
- //sound_manager->preload("sounds/skid.wav");
+ //SoundManager::current()->preload("sounds/skid.wav");
}
void
physic.set_velocity_y((frozen || get_state() == STATE_FALLING) ? 0 : JUMPYSPEED);
// TODO create a nice sound for this...
- //sound_manager->play("sounds/skid.wav");
+ //SoundManager::current()->play("sounds/skid.wav");
} else if(chit.top) {
physic.set_velocity_y(0);
}