added PoisonIvy badguy contributed by Stephen Groundwater
[supertux.git] / src / badguy / jumpy.cpp
index 4ac9960..4059219 100644 (file)
@@ -3,36 +3,68 @@
 #include "jumpy.h"
 
 static const float JUMPSPEED=600;
+static const float JUMPY_MID_TOLERANCE=8;
+static const float JUMPY_LOW_TOLERANCE=2;
 
-Jumpy::Jumpy(LispReader& reader)
+Jumpy::Jumpy(const lisp::Lisp& reader)
 {
-  reader.read_float("x", start_position.x);
-  reader.read_float("y", start_position.y);
-  bbox.set_size(32, 32);
+  reader.get("x", start_position.x);
+  reader.get("y", start_position.y);
+  bbox.set_size(31.8, 31.8);
   sprite = sprite_manager->create("jumpy");
 }
 
 void
-Jumpy::write(LispWriter& writer)
+Jumpy::write(lisp::Writer& writer)
 {
   writer.start_list("jumpy");
 
-  writer.write_float("x", get_pos().x);
-  writer.write_float("y", get_pos().y);
+  writer.write_float("x", start_position.x);
+  writer.write_float("y", start_position.y);
 
   writer.end_list("jumpy");
 }
 
 HitResponse
-Jumpy::collision_solid(GameObject& other, const CollisionHit& hit)
+Jumpy::collision_solid(GameObject& , const CollisionHit& chit)
+{
+  return hit(chit);
+}
+
+HitResponse
+Jumpy::collision_badguy(BadGuy& , const CollisionHit& chit)
+{
+  return hit(chit);
+}
+
+HitResponse
+Jumpy::hit(const CollisionHit& chit)
 {
   // hit floor?
-  if(hit.normal.y < -.5) {
+  if(chit.normal.y < -.5) {
     physic.set_velocity_y(JUMPSPEED);
-  } else if(hit.normal.y < .5) { // bumped on roof
+  } else if(chit.normal.y < .5) { // bumped on roof
     physic.set_velocity_y(0);
   }
 
   return CONTINUE;
 }
 
+void
+Jumpy::active_action(float elapsed_time)
+{
+  BadGuy::active_action(elapsed_time);
+  
+  dir = Sector::current()->player->get_pos().x > get_pos().x
+    ? RIGHT : LEFT;
+    //FIXME: add middle and up here
+  
+  if ( get_pos().y >= (start_position.y - JUMPY_MID_TOLERANCE) )
+    sprite->set_action(dir == LEFT ? "left-middle" : "right-middle");
+  else if ( get_pos().y >= (start_position.y - JUMPY_LOW_TOLERANCE) )
+    sprite->set_action(dir == LEFT ? "left-down" : "right-down");
+  else
+    sprite->set_action(dir == LEFT ? "left-up" : "right-up");
+}
+
+IMPLEMENT_FACTORY(Jumpy, "jumpy")