#include "sprite/sprite.hpp"
#include "supertux/object_factory.hpp"
-/*
+/*
* Kamikaze Snowball will fly in one direction until he hits something.
- * On impact he is destroyed, trying to kill what he hit or hit him.
+ * On impact he is destroyed, trying to kill what he hit or hit him.
*/
namespace{
- static const float SPEED = 200;
+ static const float KAMIKAZE_SPEED = 200;
const std::string SPLAT_SOUND = "sounds/splat.wav";
}
KamikazeSnowball::KamikazeSnowball(const Reader& reader) :
BadGuy(reader, "images/creatures/snowball/kamikaze-snowball.sprite")
{
- sound_manager->preload(SPLAT_SOUND);
+ SoundManager::current()->preload(SPLAT_SOUND);
+ set_action (dir == LEFT ? "left" : "right", /* loops = */ -1);
}
KamikazeSnowball::KamikazeSnowball(const Vector& pos, Direction d)
: BadGuy(pos, d, "images/creatures/snowball/kamikaze-snowball.sprite")
{
- sound_manager->preload(SPLAT_SOUND);
+ SoundManager::current()->preload(SPLAT_SOUND);
+ set_action (dir == LEFT ? "left" : "right", /* loops = */ -1);
}
void
KamikazeSnowball::initialize()
{
- physic.set_velocity_x(dir == LEFT ? -SPEED : SPEED);
+ physic.set_velocity_x(dir == LEFT ? -KAMIKAZE_SPEED : KAMIKAZE_SPEED);
physic.enable_gravity(false);
sprite->set_action(dir == LEFT ? "left" : "right");
}
{
if(hit.top || hit.bottom) {
physic.set_velocity_y(0);
- } else if(hit.left || hit.right) {
+ }
+ if(hit.left || hit.right) {
kill_collision();
}
}
KamikazeSnowball::kill_collision()
{
sprite->set_action(dir == LEFT ? "collision-left" : "collision-right");
- sound_manager->play(SPLAT_SOUND, get_pos());
+ SoundManager::current()->play(SPLAT_SOUND, get_pos());
physic.set_velocity_x(0);
physic.set_velocity_y(0);
physic.enable_gravity(true);