HitResponse
KamikazeSnowball::collision_player(Player& player, const CollisionHit& hit)
{
+ //Hack to tell if we should die
HitResponse response = BadGuy::collision_player(player, hit);
- if(response == FORCE_MOVE){
+ if(response == FORCE_MOVE) {
kill_collision();
- response = ABORT_MOVE;
}
- return response;
+
+ return ABORT_MOVE;
}
IMPLEMENT_FACTORY(KamikazeSnowball, "kamikazesnowball");