-// $Id$
-//
// SuperTux
// Copyright (C) 2008 Wolfgang Becker <uafr@gmx.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#include <config.h>
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include "kamikazesnowball.hpp"
+#include "badguy/kamikazesnowball.hpp"
-#include "object_factory.hpp"
#include "audio/sound_manager.hpp"
#include "sprite/sprite.hpp"
+#include "supertux/object_factory.hpp"
/*
* Kamikaze Snowball will fly in one direction until he hits something.
* On impact he is destroyed, trying to kill what he hit or hit him.
*/
namespace{
- static const float SPEED = 200;
+ static const float KAMIKAZE_SPEED = 200;
const std::string SPLAT_SOUND = "sounds/splat.wav";
}
-KamikazeSnowball::KamikazeSnowball(const lisp::Lisp& reader)
- : BadGuy(reader, "images/creatures/snowball/kamikaze-snowball.sprite")
+KamikazeSnowball::KamikazeSnowball(const Reader& reader) :
+ BadGuy(reader, "images/creatures/snowball/kamikaze-snowball.sprite")
{
sound_manager->preload(SPLAT_SOUND);
+ set_action (dir == LEFT ? "left" : "right", /* loops = */ -1);
}
KamikazeSnowball::KamikazeSnowball(const Vector& pos, Direction d)
: BadGuy(pos, d, "images/creatures/snowball/kamikaze-snowball.sprite")
{
sound_manager->preload(SPLAT_SOUND);
+ set_action (dir == LEFT ? "left" : "right", /* loops = */ -1);
}
void
KamikazeSnowball::initialize()
{
- physic.set_velocity_x(dir == LEFT ? -SPEED : SPEED);
+ physic.set_velocity_x(dir == LEFT ? -KAMIKAZE_SPEED : KAMIKAZE_SPEED);
physic.enable_gravity(false);
sprite->set_action(dir == LEFT ? "left" : "right");
}
{
if(hit.top || hit.bottom) {
physic.set_velocity_y(0);
- } else if(hit.left || hit.right) {
+ }
+ if(hit.left || hit.right) {
kill_collision();
}
}
void
KamikazeSnowball::kill_collision()
{
- sprite->set_action(dir == LEFT ? "collision-left" : "collision-right");
- sound_manager->play(SPLAT_SOUND, get_pos());
- physic.set_velocity_x(0);
- physic.set_velocity_y(0);
- physic.enable_gravity(true);
- set_state(STATE_FALLING);
+ sprite->set_action(dir == LEFT ? "collision-left" : "collision-right");
+ sound_manager->play(SPLAT_SOUND, get_pos());
+ physic.set_velocity_x(0);
+ physic.set_velocity_y(0);
+ physic.enable_gravity(true);
+ set_state(STATE_FALLING);
+
+ run_dead_script();
}
HitResponse
KamikazeSnowball::collision_player(Player& player, const CollisionHit& hit)
{
+ //Hack to tell if we should die
HitResponse response = BadGuy::collision_player(player, hit);
- if(response == FORCE_MOVE){
+ if(response == FORCE_MOVE) {
kill_collision();
- response = ABORT_MOVE;
}
- return response;
-}
+ return ABORT_MOVE;
+}
-IMPLEMENT_FACTORY(KamikazeSnowball, "kamikazesnowball")
+/* EOF */