#include "object/camera.hpp"
#include "tile.hpp"
#include "random_generator.hpp"
+#include "lisp/writer.hpp"
+#include "object_factory.hpp"
+#include "object/player.hpp"
+#include "sector.hpp"
+#include "sprite/sprite.hpp"
#define LIFETIME 5
#define MOVETIME 0.75
static const float Y_OFFSCREEN_DISTANCE = 1200;
Kugelblitz::Kugelblitz(const lisp::Lisp& reader)
- : BadGuy(Vector(0,0), "images/creatures/kugelblitz/kugelblitz.sprite"), groundhit_pos_set(false)
+ : BadGuy(reader, "images/creatures/kugelblitz/kugelblitz.sprite"), groundhit_pos_set(false)
{
reader.get("x", start_position.x);
sprite->set_action("falling");
{
writer.start_list("kugelblitz");
- writer.write_float("x", start_position.x);
+ writer.write("x", start_position.x);
writer.end_list("kugelblitz");
}
void
-Kugelblitz::activate()
+Kugelblitz::initialize()
{
physic.set_velocity_y(300);
physic.set_velocity_x(-20); //fall a little to the left