movement_timer(),
lifetime(),
direction(),
- state(),
light(0.0f,0.0f,0.0f),
- lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light.sprite"))
+ lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light.sprite"))
{
reader.get("x", start_position.x);
sprite->set_action("falling");