Switched y coordinate of Physics class to be like all other y coordinates in SuperTux:
[supertux.git] / src / badguy / kugelblitz.cpp
index a3e2128..f8ecf17 100644 (file)
@@ -23,6 +23,7 @@
 #include "object/tilemap.hpp"
 #include "object/camera.hpp"
 #include "tile.hpp"
+#include "random_generator.hpp"
 
 #define  LIFETIME 5
 #define  MOVETIME 0.75
@@ -33,12 +34,9 @@ static const float X_OFFSCREEN_DISTANCE = 1600;
 static const float Y_OFFSCREEN_DISTANCE = 1200;
 
 Kugelblitz::Kugelblitz(const lisp::Lisp& reader)
-    : groundhit_pos_set(false)
+    : BadGuy(Vector(0,0), "images/creatures/kugelblitz/kugelblitz.sprite"), groundhit_pos_set(false)
 {
   reader.get("x", start_position.x);
-  start_position.y = 0; //place above visible area
-  bbox.set_size(63.8, 63.8);
-  sprite = sprite_manager->create("images/creatures/kugelblitz/kugelblitz.sprite");
   sprite->set_action("falling");
   physic.enable_gravity(false);
 }
@@ -56,7 +54,7 @@ Kugelblitz::write(lisp::Writer& writer)
 void
 Kugelblitz::activate()
 {
-  physic.set_velocity_y(-300);
+  physic.set_velocity_y(300);
   physic.set_velocity_x(-20); //fall a little to the left
   direction = 1;
   dying = false;
@@ -80,11 +78,11 @@ Kugelblitz::collision_player(Player& player, const CollisionHit& )
       (get_bbox().p1.y + get_bbox().p2.y) / 2) {
     // if it's not is it possible to squish us, then this will hurt
     if(!collision_squished(player))
-      player.kill(Player::SHRINK);
+      player.kill(false);
       explode();
     return FORCE_MOVE;
   }
-  player.kill(Player::SHRINK);
+  player.kill(false);
   explode();
   return FORCE_MOVE;
 }
@@ -111,8 +109,8 @@ Kugelblitz::hit(const CollisionHit& chit)
     sprite->set_action("flying");
     physic.set_velocity_y(0);
     //Set random initial speed and direction
-    if ((rand() % 2) == 1) direction = 1; else direction = -1;
-    int speed = (BASE_SPEED + (rand() % RAND_SPEED)) * direction;
+    direction = systemRandom.rand(2)? 1: -1;
+    int speed = (BASE_SPEED + (systemRandom.rand(RAND_SPEED))) * direction;
     physic.set_velocity_x(speed);
     movement_timer.start(MOVETIME);
     lifetime.start(LIFETIME);
@@ -134,7 +132,7 @@ Kugelblitz::active_update(float elapsed_time)
     if (groundhit_pos_set) {
       if (movement_timer.check()) {
         if (direction == 1) direction = -1; else direction = 1;
-        int speed = (BASE_SPEED + (rand() % RAND_SPEED)) * direction;
+        int speed = (BASE_SPEED + (systemRandom.rand(RAND_SPEED))) * direction;
         physic.set_velocity_x(speed);
         movement_timer.start(MOVETIME);
       }