-// $Id: jumpy.hpp 2642 2005-06-26 13:38:53Z matzebraun $
-//
// SuperTux
-// Copyright (C) 2005 Marek Moeckel <wansti@gmx.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
-#ifndef __KUGELBLITZ_H__
-#define __KUGELBLITZ_H__
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+#ifndef HEADER_SUPERTUX_BADGUY_KUGELBLITZ_HPP
+#define HEADER_SUPERTUX_BADGUY_KUGELBLITZ_HPP
-#include "badguy.hpp"
-#include "timer.hpp"
+#include "badguy/badguy.hpp"
class Kugelblitz : public BadGuy
{
public:
- Kugelblitz(const lisp::Lisp& reader);
+ Kugelblitz(const Reader& reader);
- void activate();
+ void initialize();
HitResponse collision_badguy(BadGuy& other, const CollisionHit& hit);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
+ void collision_solid(const CollisionHit& hit);
HitResponse collision_player(Player& player, const CollisionHit& hit);
- void write(lisp::Writer& writer);
void active_update(float);
void kill_fall();
void explode();
+
+ virtual void draw(DrawingContext& context);
private:
+ void try_activate();
HitResponse hit(const CollisionHit& hit);
+
+private:
Vector pos_groundhit;
bool groundhit_pos_set;
bool dying;
Timer movement_timer;
Timer lifetime;
- Timer electrify_timer;
int direction;
+ State state;
+ Color light;
+ SpritePtr lightsprite;
};
#endif
+/* EOF */