LiveFire::LiveFire(const Reader& reader) :
WalkingBadguy(reader, "images/creatures/livefire/livefire.sprite", "left", "right"),
- lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-medium.sprite")),
+ lightsprite(SpriteManager::current()->create("images/objects/lightmap_light/lightmap_light-medium.sprite")),
death_sound("sounds/fall.wav"),
state(STATE_WALKING)
{
void
LiveFire::kill_fall()
{
- sound_manager->play(death_sound, get_pos());
+ SoundManager::current()->play(death_sound, get_pos());
// throw a puff of smoke
Vector ppos = bbox.get_middle();
Vector pspeed = Vector(0, -150);