WalkingBadguy(reader, "images/creatures/livefire/livefire.sprite", "left", "right"),
lightsprite(sprite_manager->create("images/objects/lightmap_light/lightmap_light-medium.sprite")),
death_sound("sounds/fall.wav"),
- state(STATE_WALKING)
+ state(STATE_WALKING)
{
walk_speed = 80;
max_drop_height = 20;