Addon include fixes.
[supertux.git] / src / badguy / mole.cpp
index 32a86e5..7f1bb7e 100644 (file)
@@ -33,21 +33,21 @@ static const float THROW_INTERVAL = 1; /**< time between two thrown rocks */
 static const float THROW_VELOCITY = 400; /**< initial velocity of thrown rocks */
 
 Mole::Mole(const lisp::Lisp& reader)
-       : BadGuy(reader, "images/creatures/mole/mole.sprite", LAYER_TILES-1), state(PRE_THROWING)
+  : BadGuy(reader, "images/creatures/mole/mole.sprite", LAYER_TILES-1), state(PRE_THROWING)
 {
   physic.enable_gravity(false);
   sound_manager->preload("sounds/fall.wav");
   sound_manager->preload("sounds/squish.wav");
-  sound_manager->preload("sounds/dartfire.wav";
+  sound_manager->preload("sounds/dartfire.wav");
 }
 
 Mole::Mole(const Vector& pos)
-       : BadGuy(pos, "images/creatures/mole/mole.sprite", LAYER_TILES-1), state(PRE_THROWING)
+  : BadGuy(pos, "images/creatures/mole/mole.sprite", LAYER_TILES-1), state(PRE_THROWING)
 {
   physic.enable_gravity(false);
   sound_manager->preload("sounds/fall.wav");
   sound_manager->preload("sounds/squish.wav");
-  sound_manager->preload("sounds/dartfire.wav";
+  sound_manager->preload("sounds/dartfire.wav");
 }
 
 void
@@ -110,26 +110,26 @@ Mole::active_update(float elapsed_time)
   switch (state) {
     case PRE_THROWING:
       if (timer.check()) {
-       set_state(THROWING);
+        set_state(THROWING);
       }
       break;
     case THROWING:
       if (throw_timer.check()) {
         throw_rock();
-       throw_timer.start(THROW_INTERVAL);
+        throw_timer.start(THROW_INTERVAL);
       }
       if (timer.check()) {
-       set_state(POST_THROWING);
+        set_state(POST_THROWING);
       }
       break;
     case POST_THROWING:
       if (timer.check()) {
-       set_state(PEEKING);
+        set_state(PEEKING);
       }
       break;
     case PEEKING:
       if (sprite->animation_done()) {
-       set_state(PRE_THROWING);
+        set_state(PRE_THROWING);
       }
       break;
     case DEAD: