float px = get_bbox().get_middle().x;
float py = get_bbox().get_middle().y;
- float angle = systemRandom.rand(90 - 15, 90 + 15) * (M_PI / 180);
+ float angle = gameRandom.rand(90 - 15, 90 + 15) * (M_PI / 180);
float vx = cos(angle) * THROW_VELOCITY;
float vy = -sin(angle) * THROW_VELOCITY;