Fixed compiler warning
[supertux.git] / src / badguy / mole_rock.cpp
index 786b396..b4ef0bf 100644 (file)
@@ -27,19 +27,19 @@ MoleRock::MoleRock(const Reader& reader) :
 {
   physic.enable_gravity(true);
   countMe = false;
-  sound_manager->preload("sounds/darthit.wav");
-  sound_manager->preload("sounds/stomp.wav");
+  SoundManager::current()->preload("sounds/darthit.wav");
+  SoundManager::current()->preload("sounds/stomp.wav");
 }
 
-MoleRock::MoleRock(const Vector& pos, const Vector& velocity, const BadGuy* parent = 0) :
-  BadGuy(pos, LEFT, "images/creatures/mole/mole_rock.sprite", LAYER_TILES - 2), 
-  parent(parent), 
+MoleRock::MoleRock(const Vector& pos, const Vector& velocity, const BadGuy* parent_ = 0) :
+  BadGuy(pos, LEFT, "images/creatures/mole/mole_rock.sprite", LAYER_TILES - 2),
+  parent(parent_),
   initial_velocity(velocity)
 {
   physic.enable_gravity(true);
   countMe = false;
-  sound_manager->preload("sounds/darthit.wav");
-  sound_manager->preload("sounds/stomp.wav");
+  SoundManager::current()->preload("sounds/darthit.wav");
+  SoundManager::current()->preload("sounds/stomp.wav");
 }
 
 MoleRock::~MoleRock()
@@ -78,7 +78,7 @@ MoleRock::active_update(float elapsed_time)
 void
 MoleRock::collision_solid(const CollisionHit& )
 {
-  sound_manager->play("sounds/darthit.wav", get_pos());
+  SoundManager::current()->play("sounds/darthit.wav", get_pos());
   remove_me();
 }
 
@@ -89,7 +89,7 @@ MoleRock::collision_badguy(BadGuy& badguy, const CollisionHit& )
   if (&badguy == parent) {
     return FORCE_MOVE;
   }
-  sound_manager->play("sounds/stomp.wav", get_pos());
+  SoundManager::current()->play("sounds/stomp.wav", get_pos());
   remove_me();
   badguy.kill_fall();
   return ABORT_MOVE;
@@ -98,7 +98,7 @@ MoleRock::collision_badguy(BadGuy& badguy, const CollisionHit& )
 HitResponse
 MoleRock::collision_player(Player& player, const CollisionHit& hit)
 {
-  sound_manager->play("sounds/stomp.wav", get_pos());
+  SoundManager::current()->play("sounds/stomp.wav", get_pos());
   remove_me();
   return BadGuy::collision_player(player, hit);
 }