Badguys that die will still trigger collisions during the current frame (closes issue 50)
[supertux.git] / src / badguy / mole_rock.cpp
index 7bef50b..c9252ff 100644 (file)
 MoleRock::MoleRock(const lisp::Lisp& reader)
        : BadGuy(reader, "images/creatures/mole/mole_rock.sprite", LAYER_TILES - 2), parent(0), initial_velocity(Vector(0, -400))
 {
-  physic.gravity_enabled = true;
+  physic.enable_gravity(true);
   countMe = false;
 }
 
 MoleRock::MoleRock(const Vector& pos, const Vector& velocity, const BadGuy* parent = 0)
        : BadGuy(pos, LEFT, "images/creatures/mole/mole_rock.sprite", LAYER_TILES - 2), parent(parent), initial_velocity(velocity)
 {
-  physic.gravity_enabled = true;
+  physic.enable_gravity(true);
   countMe = false;
 }
 
@@ -67,8 +67,7 @@ MoleRock::write(lisp::Writer& writer)
 void
 MoleRock::activate()
 {
-  physic.vx = initial_velocity.x;
-  physic.vy = initial_velocity.y;
+  physic.set_velocity(initial_velocity);
   sprite->set_action("default");
 }