#include "mrbomb.hpp"
#include "bomb.hpp"
-
-static const float WALKSPEED = 80;
+#include "sprite/sprite_manager.hpp"
MrBomb::MrBomb(const lisp::Lisp& reader)
+ : WalkingBadguy(reader, "images/creatures/mr_cherry/mr_juicebox.sprite", "left", "right")
{
- reader.get("x", start_position.x);
- reader.get("y", start_position.y);
- bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("images/creatures/mr_bomb/mr_bomb.sprite");
- set_direction = false;
+ walk_speed = 80;
+ max_drop_height = 0;
+
+ //Check if we need another sprite
+ if( !reader.get( "sprite", sprite_name ) ){
+ return;
+ }
+ if( sprite_name == "" ){
+ sprite_name = "images/creatures/mr_cherry/juicebox.sprite";
+ return;
+ }
+ //Replace sprite
+ sprite = sprite_manager->create( sprite_name );
}
-MrBomb::MrBomb(float pos_x, float pos_y, Direction d)
+/* MrBomb created by a despencer always gets default sprite atm.*/
+MrBomb::MrBomb(const Vector& pos, Direction d)
+ : WalkingBadguy(pos, d, "images/creatures/mr_cherry/juicebox.sprite", "left", "right")
{
- start_position.x = pos_x;
- start_position.y = pos_y;
- bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("images/creatures/mr_bomb/mr_bomb.sprite");
- set_direction = true;
- initial_direction = d;
+ walk_speed = 80;
+ max_drop_height = 0;
}
void
MrBomb::write(lisp::Writer& writer)
{
writer.start_list("mrbomb");
-
- writer.write_float("x", start_position.x);
- writer.write_float("y", start_position.y);
-
+ WalkingBadguy::write(writer);
writer.end_list("mrbomb");
}
-void
-MrBomb::activate()
-{
- if (set_direction) {dir = initial_direction;}
- physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
- sprite->set_action(dir == LEFT ? "left" : "right");
-}
-
-void
-MrBomb::active_update(float elapsed_time)
-{
- if (might_fall())
- {
- dir = (dir == LEFT ? RIGHT : LEFT);
- sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(-physic.get_velocity_x());
- }
-
- BadGuy::active_update(elapsed_time);
-}
-
bool
MrBomb::collision_squished(Player& player)
{
remove_me();
- Sector::current()->add_object(new Bomb(get_pos(), dir));
+ Sector::current()->add_object(new Bomb(get_pos(), dir, sprite_name ));
kill_squished(player);
return true;
}
-HitResponse
-MrBomb::collision_solid(GameObject& , const CollisionHit& hit)
-{
- if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
- physic.set_velocity_y(0);
- } else { // hit right or left
- dir = dir == LEFT ? RIGHT : LEFT;
- sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(-physic.get_velocity_x());
- }
-
- return CONTINUE;
-}
-
-HitResponse
-MrBomb::collision_badguy(BadGuy& , const CollisionHit& hit)
-{
- if(fabsf(hit.normal.x) > .8) { // left or right
- dir = dir == LEFT ? RIGHT : LEFT;
- sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(-physic.get_velocity_x());
- }
-
- return CONTINUE;
-}
-
void
MrBomb::kill_fall()
{
remove_me();
- Bomb* bomb = new Bomb(get_pos(), dir);
+ Bomb* bomb = new Bomb(get_pos(), dir, sprite_name );
Sector::current()->add_object(bomb);
bomb->explode();
}