#include "audio/sound_manager.hpp"
MrBomb::MrBomb(const lisp::Lisp& reader)
- : WalkingBadguy(reader, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right")
+ : WalkingBadguy(reader, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right")
{
walk_speed = 80;
max_drop_height = 16;
/* MrBomb created by a dispenser always gets default sprite atm.*/
MrBomb::MrBomb(const Vector& pos, Direction d)
- : WalkingBadguy(pos, d, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right")
+ : WalkingBadguy(pos, d, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right")
{
walk_speed = 80;
max_drop_height = 16;