-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
-
-#include <config.h>
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include "mrbomb.hpp"
-#include "bomb.hpp"
+#include "audio/sound_manager.hpp"
+#include "badguy/bomb.hpp"
+#include "badguy/mrbomb.hpp"
+#include "object/explosion.hpp"
+#include "object/player.hpp"
+#include "sprite/sprite.hpp"
#include "sprite/sprite_manager.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
+#include "util/reader.hpp"
-MrBomb::MrBomb(const lisp::Lisp& reader)
- : WalkingBadguy(reader, "images/creatures/mr_cherry/mr_juicebox.sprite", "left", "right")
+MrBomb::MrBomb(const Reader& reader) :
+ WalkingBadguy(reader, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right"),
+ grabbed()
{
walk_speed = 80;
- max_drop_height = 0;
+ max_drop_height = 16;
+ grabbed = false;
+
+ //Prevent stutter when Tux jumps on Mr Bomb
+ sound_manager->preload("sounds/explosion.wav");
//Check if we need another sprite
if( !reader.get( "sprite", sprite_name ) ){
return;
}
if( sprite_name == "" ){
- sprite_name = "images/creatures/mr_cherry/juicebox.sprite";
+ sprite_name = "images/creatures/mr_bomb/mr_bomb.sprite";
return;
}
//Replace sprite
sprite = sprite_manager->create( sprite_name );
}
-/* MrBomb created by a despencer always gets default sprite atm.*/
-MrBomb::MrBomb(const Vector& pos, Direction d)
- : WalkingBadguy(pos, d, "images/creatures/mr_cherry/juicebox.sprite", "left", "right")
+/* MrBomb created by a dispenser always gets default sprite atm.*/
+MrBomb::MrBomb(const Vector& pos, Direction d) :
+ WalkingBadguy(pos, d, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right"),
+ grabbed()
{
walk_speed = 80;
- max_drop_height = 0;
+ max_drop_height = 16;
+ grabbed = false;
+ sound_manager->preload("sounds/explosion.wav");
}
-void
-MrBomb::write(lisp::Writer& writer)
+HitResponse
+MrBomb::collision(GameObject& object, const CollisionHit& hit)
{
- writer.start_list("mrbomb");
- WalkingBadguy::write(writer);
- writer.end_list("mrbomb");
+ if(grabbed)
+ return FORCE_MOVE;
+ return WalkingBadguy::collision(object, hit);
+}
+
+HitResponse
+MrBomb::collision_player(Player& player, const CollisionHit& hit)
+{
+ if(grabbed)
+ return FORCE_MOVE;
+ return WalkingBadguy::collision_player(player, hit);
}
bool
-MrBomb::collision_squished(Player& player)
+MrBomb::collision_squished(GameObject& object)
{
- remove_me();
- Sector::current()->add_object(new Bomb(get_pos(), dir, sprite_name ));
- kill_squished(player);
+ Player* player = dynamic_cast<Player*>(&object);
+ if(player && player->is_invincible()) {
+ player->bounce(*this);
+ kill_fall();
+ return true;
+ }
+ if(is_valid()) {
+ remove_me();
+ Sector::current()->add_object(new Bomb(get_pos(), dir, sprite_name ));
+ }
+ kill_squished(object);
return true;
}
void
+MrBomb::active_update(float elapsed_time)
+{
+ if(grabbed)
+ return;
+ WalkingBadguy::active_update(elapsed_time);
+}
+
+void
MrBomb::kill_fall()
{
- remove_me();
- Bomb* bomb = new Bomb(get_pos(), dir, sprite_name );
- Sector::current()->add_object(bomb);
- bomb->explode();
+ if(is_valid()) {
+ remove_me();
+ Explosion* explosion = new Explosion(get_bbox().get_middle());
+ Sector::current()->add_object(explosion);
+ }
+
+ run_dead_script();
+}
+
+void
+MrBomb::grab(MovingObject&, const Vector& pos, Direction dir_)
+{
+ assert(frozen);
+ movement = pos - get_pos();
+ this->dir = dir_;
+ sprite->set_action(dir_ == LEFT ? "iced-left" : "iced-right");
+ set_colgroup_active(COLGROUP_DISABLED);
+ grabbed = true;
+}
+
+void
+MrBomb::ungrab(MovingObject& , Direction dir_)
+{
+ this->dir = dir_;
+ set_colgroup_active(COLGROUP_MOVING);
+ grabbed = false;
+}
+
+bool
+MrBomb::is_freezable() const
+{
+ return true;
+}
+
+bool
+MrBomb::is_portable() const
+{
+ return frozen;
}
-IMPLEMENT_FACTORY(MrBomb, "mrbomb")
+/* EOF */