Hardcoded stay-on-platform behaviour as follows: Mr. Bomb, Mr. Tree and the Totem...
[supertux.git] / src / badguy / mrbomb.cpp
index 37622c3..5867480 100644 (file)
@@ -28,18 +28,15 @@ MrBomb::MrBomb(const lisp::Lisp& reader)
 {
   reader.get("x", start_position.x);
   reader.get("y", start_position.y);
-  stay_on_platform = false;
-  reader.get("stay-on-platform", stay_on_platform);
   bbox.set_size(31.8, 31.8);
   sprite = sprite_manager->create("images/creatures/mr_bomb/mr_bomb.sprite");
   set_direction = false;
 }
 
-MrBomb::MrBomb(float pos_x, float pos_y, Direction d, bool stay_on_plat = false)
+MrBomb::MrBomb(float pos_x, float pos_y, Direction d)
 {
   start_position.x = pos_x;
   start_position.y = pos_y;
-  stay_on_platform = stay_on_plat;
   bbox.set_size(31.8, 31.8);
   sprite = sprite_manager->create("images/creatures/mr_bomb/mr_bomb.sprite");
   set_direction = true;
@@ -53,7 +50,6 @@ MrBomb::write(lisp::Writer& writer)
 
   writer.write_float("x", start_position.x);
   writer.write_float("y", start_position.y);
-  writer.write_bool("stay-on-platform", stay_on_platform);
 
   writer.end_list("mrbomb");
 }
@@ -69,7 +65,7 @@ MrBomb::activate()
 void
 MrBomb::active_update(float elapsed_time)
 {
-  if (stay_on_platform && may_fall_off_platform())
+  if (may_fall_off_platform())
   {
     dir = (dir == LEFT ? RIGHT : LEFT);
     sprite->set_action(dir == LEFT ? "left" : "right");