Proper fix for waterfall tiles
[supertux.git] / src / badguy / mrbomb.cpp
index 68e0768..b3b4a9e 100644 (file)
@@ -1,12 +1,10 @@
-//  $Id$
-//
 //  SuperTux
 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
 //
-//  This program is free software; you can redistribute it and/or
-//  modify it under the terms of the GNU General Public License
-//  as published by the Free Software Foundation; either version 2
-//  of the License, or (at your option) any later version.
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
 //
 //  This program is distributed in the hope that it will be useful,
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  GNU General Public License for more details.
 //
 //  You should have received a copy of the GNU General Public License
-//  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
-
-#include <config.h>
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
-#include "mrbomb.hpp"
-#include "bomb.hpp"
+#include "audio/sound_manager.hpp"
+#include "badguy/bomb.hpp"
+#include "badguy/mrbomb.hpp"
+#include "object/explosion.hpp"
+#include "object/player.hpp"
+#include "sprite/sprite.hpp"
 #include "sprite/sprite_manager.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
+#include "util/reader.hpp"
 
-MrBomb::MrBomb(const lisp::Lisp& reader)
-       : WalkingBadguy(reader, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right")
+MrBomb::MrBomb(const Reader& reader) :
+  WalkingBadguy(reader, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right"),
+  grabbed()
 {
   walk_speed = 80;
-  max_drop_height = 0;
+  max_drop_height = 16;
+  grabbed = false;
+
+  //Prevent stutter when Tux jumps on Mr Bomb
+  SoundManager::current()->preload("sounds/explosion.wav");
 
   //Check if we need another sprite
   if( !reader.get( "sprite", sprite_name ) ){
@@ -38,41 +45,102 @@ MrBomb::MrBomb(const lisp::Lisp& reader)
     return;
   }
   //Replace sprite
-  sprite = sprite_manager->create( sprite_name );
+  sprite = SpriteManager::current()->create( sprite_name );
 }
 
-/* MrBomb created by a despencer always gets default sprite atm.*/
-MrBomb::MrBomb(const Vector& pos, Direction d)
-       : WalkingBadguy(pos, d, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right")
+/* MrBomb created by a dispenser always gets default sprite atm.*/
+MrBomb::MrBomb(const Vector& pos, Direction d) :
+  WalkingBadguy(pos, d, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right"),
+  grabbed()
 {
   walk_speed = 80;
-  max_drop_height = 0;
+  max_drop_height = 16;
+  grabbed = false;
+  SoundManager::current()->preload("sounds/explosion.wav");
 }
 
-void
-MrBomb::write(lisp::Writer& writer)
+HitResponse
+MrBomb::collision(GameObject& object, const CollisionHit& hit)
 {
-  writer.start_list("mrbomb");
-  WalkingBadguy::write(writer);
-  writer.end_list("mrbomb");
+  if(grabbed)
+    return FORCE_MOVE;
+  return WalkingBadguy::collision(object, hit);
+}
+
+HitResponse
+MrBomb::collision_player(Player& player, const CollisionHit& hit)
+{
+  if(grabbed)
+    return FORCE_MOVE;
+  return WalkingBadguy::collision_player(player, hit);
 }
 
 bool
-MrBomb::collision_squished(Player& player)
+MrBomb::collision_squished(GameObject& object)
 {
-  remove_me();
-  Sector::current()->add_object(new Bomb(get_pos(), dir, sprite_name ));
-  kill_squished(player);
+  Player* player = dynamic_cast<Player*>(&object);
+  if(player && player->is_invincible()) {
+    player->bounce(*this);
+    kill_fall();
+    return true;
+  }
+  if(is_valid()) {
+    remove_me();
+    Sector::current()->add_object(std::make_shared<Bomb>(get_pos(), dir, sprite_name));
+  }
+  kill_squished(object);
   return true;
 }
 
 void
+MrBomb::active_update(float elapsed_time)
+{
+  if(grabbed)
+    return;
+  WalkingBadguy::active_update(elapsed_time);
+}
+
+void
 MrBomb::kill_fall()
 {
-  remove_me();
-  Bomb* bomb = new Bomb(get_pos(), dir, sprite_name );
-  Sector::current()->add_object(bomb);
-  bomb->explode();
+  if(is_valid()) {
+    remove_me();
+    auto explosion = std::make_shared<Explosion>(get_bbox().get_middle());
+    Sector::current()->add_object(explosion);
+  }
+
+  run_dead_script();
+}
+
+void
+MrBomb::grab(MovingObject&, const Vector& pos, Direction dir_)
+{
+  assert(frozen);
+  movement = pos - get_pos();
+  this->dir = dir_;
+  sprite->set_action(dir_ == LEFT ? "iced-left" : "iced-right");
+  set_colgroup_active(COLGROUP_DISABLED);
+  grabbed = true;
+}
+
+void
+MrBomb::ungrab(MovingObject& , Direction dir_)
+{
+  this->dir = dir_;
+  set_colgroup_active(COLGROUP_MOVING);
+  grabbed = false;
+}
+
+bool
+MrBomb::is_freezable() const
+{
+  return true;
+}
+
+bool
+MrBomb::is_portable() const
+{
+  return frozen;
 }
 
-IMPLEMENT_FACTORY(MrBomb, "mrbomb")
+/* EOF */