-#include <config.h>
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include "mrbomb.h"
-#include "bomb.h"
+#include "audio/sound_manager.hpp"
+#include "badguy/bomb.hpp"
+#include "badguy/mrbomb.hpp"
+#include "object/explosion.hpp"
+#include "object/player.hpp"
+#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
+#include "util/reader.hpp"
-static const float WALKSPEED = 80;
+MrBomb::MrBomb(const Reader& reader) :
+ WalkingBadguy(reader, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right"),
+ grabbed()
+{
+ walk_speed = 80;
+ max_drop_height = 16;
+ grabbed = false;
+
+ //Prevent stutter when Tux jumps on Mr Bomb
+ SoundManager::current()->preload("sounds/explosion.wav");
+
+ //Check if we need another sprite
+ if( !reader.get( "sprite", sprite_name ) ){
+ return;
+ }
+ if( sprite_name == "" ){
+ sprite_name = "images/creatures/mr_bomb/mr_bomb.sprite";
+ return;
+ }
+ //Replace sprite
+ sprite = SpriteManager::current()->create( sprite_name );
+}
+
+/* MrBomb created by a dispenser always gets default sprite atm.*/
+MrBomb::MrBomb(const Vector& pos, Direction d) :
+ WalkingBadguy(pos, d, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right"),
+ grabbed()
+{
+ walk_speed = 80;
+ max_drop_height = 16;
+ grabbed = false;
+ SoundManager::current()->preload("sounds/explosion.wav");
+}
+
+HitResponse
+MrBomb::collision(GameObject& object, const CollisionHit& hit)
+{
+ if(grabbed)
+ return FORCE_MOVE;
+ return WalkingBadguy::collision(object, hit);
+}
+
+HitResponse
+MrBomb::collision_player(Player& player, const CollisionHit& hit)
+{
+ if(grabbed)
+ return FORCE_MOVE;
+ return WalkingBadguy::collision_player(player, hit);
+}
-MrBomb::MrBomb(LispReader& reader)
+bool
+MrBomb::collision_squished(GameObject& object)
{
- reader.read_float("x", start_position.x);
- reader.read_float("y", start_position.y);
- bbox.set_size(32, 32);
- sprite = sprite_manager->create("mrbomb");
+ Player* player = dynamic_cast<Player*>(&object);
+ if(player && player->is_invincible()) {
+ player->bounce(*this);
+ kill_fall();
+ return true;
+ }
+ if(is_valid()) {
+ remove_me();
+ Sector::current()->add_object(std::make_shared<Bomb>(get_pos(), dir, sprite_name));
+ }
+ kill_squished(object);
+ return true;
}
void
-MrBomb::write(LispWriter& writer)
+MrBomb::active_update(float elapsed_time)
{
- writer.start_list("mrbomb");
+ if(grabbed)
+ return;
+ WalkingBadguy::active_update(elapsed_time);
+}
- writer.write_float("x", get_pos().x);
- writer.write_float("y", get_pos().y);
+void
+MrBomb::kill_fall()
+{
+ if(is_valid()) {
+ remove_me();
+ auto explosion = std::make_shared<Explosion>(get_bbox().get_middle());
+ Sector::current()->add_object(explosion);
+ }
- writer.end_list("mrbomb");
+ run_dead_script();
}
void
-MrBomb::activate()
+MrBomb::grab(MovingObject&, const Vector& pos, Direction dir_)
{
- physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
- sprite->set_action(dir == LEFT ? "left" : "right");
+ assert(frozen);
+ movement = pos - get_pos();
+ this->dir = dir_;
+ sprite->set_action(dir_ == LEFT ? "iced-left" : "iced-right");
+ set_colgroup_active(COLGROUP_DISABLED);
+ grabbed = true;
+}
+
+void
+MrBomb::ungrab(MovingObject& , Direction dir_)
+{
+ this->dir = dir_;
+ set_colgroup_active(COLGROUP_MOVING);
+ grabbed = false;
}
bool
-MrBomb::collision_squished(Player& player)
+MrBomb::is_freezable() const
{
- remove_me();
- Sector::current()->add_object(new Bomb(get_pos(), dir));
- player.bounce(*this);
return true;
}
-HitResponse
-MrBomb::collision_solid(GameObject& , const CollisionHit& hit)
-{
- if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
- physic.set_velocity_y(0);
- } else { // hit right or left
- dir = dir == LEFT ? RIGHT : LEFT;
- sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(-physic.get_velocity_x());
- }
-
- return CONTINUE;
+bool
+MrBomb::is_portable() const
+{
+ return frozen;
}
+/* EOF */