+// $Id$
+//
+// SuperTux
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+// This program is free software; you can redistribute it and/or
+// modify it under the terms of the GNU General Public License
+// as published by the Free Software Foundation; either version 2
+// of the License, or (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
#include <config.h>
-#include "mrbomb.h"
-#include "bomb.h"
+#include "mrbomb.hpp"
+#include "bomb.hpp"
+#include "sprite/sprite_manager.hpp"
static const float WALKSPEED = 80;
MrBomb::MrBomb(const lisp::Lisp& reader)
+ : BadGuy(reader, "images/creatures/mr_cherry/mr_cherry.sprite")
{
- reader.get("x", start_position.x);
- reader.get("y", start_position.y);
- bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("mrbomb");
- set_direction = false;
+ //Check if we need another sprite
+ if( !reader.get( "sprite", sprite_name ) ){
+ return;
+ }
+ if( sprite_name == "" ){
+ sprite_name = "images/creatures/mr_cherry/mr_cherry.sprite";
+ return;
+ }
+ //Replace sprite
+ sprite = sprite_manager->create( sprite_name );
}
-MrBomb::MrBomb(float pos_x, float pos_y, Direction d)
+/* MrBomb created by a despencer always gets default sprite atm.*/
+MrBomb::MrBomb(const Vector& pos, Direction d)
+ : BadGuy(pos, d, "images/creatures/mr_cherry/mr_cherry.sprite")
{
- start_position.x = pos_x;
- start_position.y = pos_y;
- bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("mrbomb");
- set_direction = true;
- initial_direction = d;
}
void
void
MrBomb::activate()
{
- if (set_direction) {dir = initial_direction;}
physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
sprite->set_action(dir == LEFT ? "left" : "right");
+ bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
+}
+
+void
+MrBomb::active_update(float elapsed_time)
+{
+ if (might_fall())
+ {
+ dir = (dir == LEFT ? RIGHT : LEFT);
+ sprite->set_action(dir == LEFT ? "left" : "right");
+ physic.set_velocity_x(-physic.get_velocity_x());
+ }
+
+ BadGuy::active_update(elapsed_time);
}
bool
MrBomb::collision_squished(Player& player)
{
remove_me();
- Sector::current()->add_object(new Bomb(get_pos(), dir));
+ Sector::current()->add_object(new Bomb(get_pos(), dir, sprite_name ));
kill_squished(player);
return true;
}
-HitResponse
-MrBomb::collision_solid(GameObject& , const CollisionHit& hit)
+void
+MrBomb::collision_solid(const CollisionHit& hit)
{
- if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
+ if(hit.bottom || hit.top) {
physic.set_velocity_y(0);
- } else { // hit right or left
+ }
+ if(hit.left || hit.right) {
dir = dir == LEFT ? RIGHT : LEFT;
sprite->set_action(dir == LEFT ? "left" : "right");
physic.set_velocity_x(-physic.get_velocity_x());
}
-
- return CONTINUE;
}
HitResponse
-MrBomb::collision_badguy(BadGuy& , const CollisionHit& hit)
+MrBomb::collision_badguy(BadGuy&, const CollisionHit& hit )
{
- if(fabsf(hit.normal.x) > .8) { // left or right
- dir = dir == LEFT ? RIGHT : LEFT;
- sprite->set_action(dir == LEFT ? "left" : "right");
- physic.set_velocity_x(-physic.get_velocity_x());
+ if(hit.left || hit.right) {
+ dir = (dir == LEFT) ? RIGHT : LEFT;
+ sprite->set_action(dir == LEFT ? "left" : "right");
+ physic.set_velocity_x(-physic.get_velocity_x());
}
-
return CONTINUE;
}
MrBomb::kill_fall()
{
remove_me();
- Bomb* bomb = new Bomb(get_pos(), dir);
+ Bomb* bomb = new Bomb(get_pos(), dir, sprite_name );
Sector::current()->add_object(bomb);
bomb->explode();
}