sprite = sprite_manager->create( sprite_name );
}
-/* MrBomb created by a despencer always gets default sprite atm.*/
+/* MrBomb created by a dispenser always gets default sprite atm.*/
MrBomb::MrBomb(const Vector& pos, Direction d)
: WalkingBadguy(pos, d, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right")
{
movement = pos - get_pos();
this->dir = dir;
sprite->set_action(dir == LEFT ? "iced-left" : "iced-right");
- set_group(COLGROUP_DISABLED);
+ set_colgroup_active(COLGROUP_DISABLED);
grabbed = true;
}
MrBomb::ungrab(MovingObject& , Direction dir)
{
this->dir = dir;
- set_group(COLGROUP_MOVING);
+ set_colgroup_active(COLGROUP_MOVING);
grabbed = false;
}