sprite = sprite_manager->create( sprite_name );
}
-/* MrBomb created by a despencer always gets default sprite atm.*/
+/* MrBomb created by a dispenser always gets default sprite atm.*/
MrBomb::MrBomb(const Vector& pos, Direction d)
: WalkingBadguy(pos, d, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right")
{