#303: Typo fixes from mathnerd314
[supertux.git] / src / badguy / mrbomb.cpp
index ef95a45..fca8766 100644 (file)
 
 #include "mrbomb.hpp"
 #include "bomb.hpp"
-
-static const float WALKSPEED = 80;
+#include "object/explosion.hpp"
+#include "sprite/sprite_manager.hpp"
+#include "audio/sound_manager.hpp"
 
 MrBomb::MrBomb(const lisp::Lisp& reader)
+       : WalkingBadguy(reader, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right")
 {
-  reader.get("x", start_position.x);
-  reader.get("y", start_position.y);
-  bbox.set_size(31.8, 31.8);
-  sprite = sprite_manager->create("images/creatures/mr_bomb/mr_bomb.sprite");
-  set_direction = false;
+  walk_speed = 80;
+  max_drop_height = 16;
+  grabbed = false;
+
+  //Prevent stutter when Tux jumps on Mr Bomb
+  sound_manager->preload("sounds/explosion.wav");
+
+  //Check if we need another sprite
+  if( !reader.get( "sprite", sprite_name ) ){
+    return;
+  }
+  if( sprite_name == "" ){
+    sprite_name = "images/creatures/mr_bomb/mr_bomb.sprite";
+    return;
+  }
+  //Replace sprite
+  sprite = sprite_manager->create( sprite_name );
 }
 
-MrBomb::MrBomb(float pos_x, float pos_y, Direction d)
+/* MrBomb created by a dispenser always gets default sprite atm.*/
+MrBomb::MrBomb(const Vector& pos, Direction d)
+       : WalkingBadguy(pos, d, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right")
 {
-  start_position.x = pos_x;
-  start_position.y = pos_y;
-  bbox.set_size(31.8, 31.8);
-  sprite = sprite_manager->create("images/creatures/mr_bomb/mr_bomb.sprite");
-  set_direction = true;
-  initial_direction = d;
+  walk_speed = 80;
+  max_drop_height = 16;
+  grabbed = false;
+  sound_manager->preload("sounds/explosion.wav");
 }
 
 void
 MrBomb::write(lisp::Writer& writer)
 {
   writer.start_list("mrbomb");
+  WalkingBadguy::write(writer);
+  writer.end_list("mrbomb");
+}
 
-  writer.write_float("x", start_position.x);
-  writer.write_float("y", start_position.y);
+HitResponse
+MrBomb::collision(GameObject& object, const CollisionHit& hit)
+{
+  if(grabbed)
+    return FORCE_MOVE;
+  return WalkingBadguy::collision(object, hit);
+}
 
-  writer.end_list("mrbomb");
+HitResponse
+MrBomb::collision_player(Player& player, const CollisionHit& hit)
+{
+  if(grabbed)
+    return FORCE_MOVE;
+  return WalkingBadguy::collision_player(player, hit);
 }
 
-void
-MrBomb::activate()
+bool
+MrBomb::collision_squished(GameObject& object)
 {
-  if (set_direction) {dir = initial_direction;}
-  physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
-  sprite->set_action(dir == LEFT ? "left" : "right");
+  remove_me();
+  Sector::current()->add_object(new Bomb(get_pos(), dir, sprite_name ));
+  kill_squished(object);
+  return true;
 }
 
 void
 MrBomb::active_update(float elapsed_time)
 {
-  if (might_fall())
-  {
-    dir = (dir == LEFT ? RIGHT : LEFT);
-    sprite->set_action(dir == LEFT ? "left" : "right");
-    physic.set_velocity_x(-physic.get_velocity_x());
-  }
-
-  BadGuy::active_update(elapsed_time);
+  if(grabbed)
+    return;
+  WalkingBadguy::active_update(elapsed_time);
 }
 
-bool
-MrBomb::collision_squished(Player& player)
+void
+MrBomb::kill_fall()
 {
   remove_me();
-  Sector::current()->add_object(new Bomb(get_pos(), dir));
-  kill_squished(player);
-  return true;
+  Explosion* explosion = new Explosion(get_bbox().get_middle());
+  Sector::current()->add_object(explosion);
+
+  run_dead_script();
 }
 
-HitResponse
-MrBomb::collision_solid(GameObject& , const CollisionHit& hit)
+void
+MrBomb::grab(MovingObject&, const Vector& pos, Direction dir)
 {
-  if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
-    physic.set_velocity_y(0);
-  } else { // hit right or left
-    dir = dir == LEFT ? RIGHT : LEFT;
-    sprite->set_action(dir == LEFT ? "left" : "right");
-    physic.set_velocity_x(-physic.get_velocity_x());
-  }
+  assert(frozen);
+  movement = pos - get_pos();
+  this->dir = dir;
+  sprite->set_action(dir == LEFT ? "iced-left" : "iced-right");
+  set_colgroup_active(COLGROUP_DISABLED);
+  grabbed = true;
+}
 
-  return CONTINUE;
+void
+MrBomb::ungrab(MovingObject& , Direction dir)
+{
+  this->dir = dir;
+  set_colgroup_active(COLGROUP_MOVING);
+  grabbed = false;
 }
 
-HitResponse
-MrBomb::collision_badguy(BadGuy& , const CollisionHit& hit)
+void
+MrBomb::freeze()
 {
-  if(fabsf(hit.normal.x) > .8) { // left or right
-    dir = dir == LEFT ? RIGHT : LEFT;
-    sprite->set_action(dir == LEFT ? "left" : "right");    
-    physic.set_velocity_x(-physic.get_velocity_x());
-  }
+  WalkingBadguy::freeze();
+  sprite->set_action(dir == LEFT ? "iced-left" : "iced-right");
+}
+
+bool
+MrBomb::is_freezable() const
+{
+  return true;
+}
 
-  return CONTINUE;
+bool
+MrBomb::is_portable() const
+{
+  return frozen;
 }
 
 IMPLEMENT_FACTORY(MrBomb, "mrbomb")