// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#ifndef __MRBOMB_H__
#define __MRBOMB_H__
-#include "badguy.hpp"
+#include "walking_badguy.hpp"
+#include "object/portable.hpp"
-class MrBomb : public BadGuy
+class MrBomb : public WalkingBadguy, public Portable
{
public:
MrBomb(const lisp::Lisp& reader);
- MrBomb(float pos_x, float pos_y, Direction d, bool stay_on_plat);
+ MrBomb(const Vector& pos, Direction d);
- void activate();
- void active_update(float elapsed_time);
void write(lisp::Writer& writer);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
- HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
void kill_fall();
+ HitResponse collision(GameObject& object, const CollisionHit& hit);
+ HitResponse collision_player(Player& player, const CollisionHit& hit);
+
+ void active_update(float elapsed_time);
+
+ void grab(MovingObject& object, const Vector& pos, Direction dir);
+ void ungrab(MovingObject& object, Direction dir);
+ bool is_portable() const;
+
+ void freeze();
+ bool is_freezable() const;
+
+ virtual MrBomb* clone() const { return new MrBomb(*this); }
protected:
- bool collision_squished(Player& player);
- bool set_direction;
- bool stay_on_platform;
- Direction initial_direction;
+ bool collision_squished(GameObject& object);
+
+private:
+ bool grabbed;
};
#endif
-