#ifndef __MRBOMB_H__
#define __MRBOMB_H__
-#include "badguy.hpp"
+#include "walking_badguy.hpp"
-class MrBomb : public BadGuy
+class MrBomb : public WalkingBadguy
{
public:
MrBomb(const lisp::Lisp& reader);
MrBomb(const Vector& pos, Direction d);
- void activate();
- void active_update(float elapsed_time);
void write(lisp::Writer& writer);
- HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
- HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
void kill_fall();
virtual MrBomb* clone() const { return new MrBomb(*this); }