{
public:
MrBomb(const lisp::Lisp& reader);
- MrBomb(float pos_x, float pos_y, Direction d, bool stay_on_plat);
+ MrBomb(float pos_x, float pos_y, Direction d);
void activate();
void active_update(float elapsed_time);
protected:
bool collision_squished(Player& player);
bool set_direction;
- bool stay_on_platform;
Direction initial_direction;
};