Made buttjump a bit easier to perform
[supertux.git] / src / badguy / mriceblock.cpp
index 7cd8d86..0d84d81 100644 (file)
@@ -189,7 +189,7 @@ MrIceBlock::collision_squished(GameObject& object)
       {
        Player* player = dynamic_cast<Player*>(&object);
         squishcount++;
-        if ((squishcount >= MAXSQUISHES) || (player && player->butt_jump)) {
+        if ((squishcount >= MAXSQUISHES) || (player && player->does_buttjump)) {
           kill_fall();
           return true;
         }