updated squirrel version
[supertux.git] / src / badguy / mriceblock.cpp
index cfda395..0dcd96e 100644 (file)
@@ -1,27 +1,60 @@
+//  $Id$
+// 
+//  SuperTux
+//  Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//
+//  This program is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU General Public License
+//  as published by the Free Software Foundation; either version 2
+//  of the License, or (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+// 
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+//  02111-1307, USA.
+
 #include <config.h>
 
 #include "mriceblock.h"
+#include "object/block.h"
 
 static const float WALKSPEED = 80;
 static const float KICKSPEED = 500;
 static const int MAXSQUISHES = 10;
 
-MrIceBlock::MrIceBlock(LispReader& reader)
+MrIceBlock::MrIceBlock(const lisp::Lisp& reader)
   : ice_state(ICESTATE_NORMAL), squishcount(0)
 {
-  reader.read_float("x", start_position.x);
-  reader.read_float("y", start_position.y);
+  reader.get("x", start_position.x);
+  reader.get("y", start_position.y);
   bbox.set_size(31.8, 31.8);
   sprite = sprite_manager->create("mriceblock");
+  set_direction = false;
+}
+
+MrIceBlock::MrIceBlock(float pos_x, float pos_y, Direction d)
+  : ice_state(ICESTATE_NORMAL), squishcount(0)
+{
+  start_position.x = pos_x;
+  start_position.y = pos_y;
+  bbox.set_size(31.8, 31.8);
+  sprite = sprite_manager->create("mriceblock");
+  set_direction = true;
+  initial_direction = d;
 }
 
 void
-MrIceBlock::write(LispWriter& writer)
+MrIceBlock::write(lisp::Writer& writer)
 {
   writer.start_list("mriceblock");
 
-  writer.write_float("x", get_pos().x);
-  writer.write_float("y", get_pos().y);
+  writer.write_float("x", start_position.x);
+  writer.write_float("y", start_position.y);
 
   writer.end_list("mriceblock");
 }
@@ -29,24 +62,24 @@ MrIceBlock::write(LispWriter& writer)
 void
 MrIceBlock::activate()
 {
+  if (set_direction) {dir = initial_direction;}
   physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
   sprite->set_action(dir == LEFT ? "left" : "right");
 }
 
 void
-MrIceBlock::active_action(float elapsed_time)
+MrIceBlock::active_update(float elapsed_time)
 {
   if(ice_state == ICESTATE_FLAT && flat_timer.check()) {
-    printf("unflat.\n");
     ice_state = ICESTATE_NORMAL;
     physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
     sprite->set_action(dir == LEFT ? "left" : "right");
   }
-  BadGuy::active_action(elapsed_time);
+  BadGuy::active_update(elapsed_time);
 }
 
 HitResponse
-MrIceBlock::collision_solid(GameObject& , const CollisionHit& hit)
+MrIceBlock::collision_solid(GameObject& object, const CollisionHit& hit)
 {
   if(fabsf(hit.normal.y) > .5) { // floor or roof
     physic.set_velocity_y(0);
@@ -59,13 +92,22 @@ MrIceBlock::collision_solid(GameObject& , const CollisionHit& hit)
       sprite->set_action(dir == LEFT ? "left" : "right");
       physic.set_velocity_x(-physic.get_velocity_x());       
       break;
-    case ICESTATE_KICKED:
+    case ICESTATE_KICKED: {
+      BonusBlock* bonusblock = dynamic_cast<BonusBlock*> (&object);
+      if(bonusblock) {
+        bonusblock->try_open();
+      }
+      Brick* brick = dynamic_cast<Brick*> (&object);
+      if(brick) {
+        brick->try_break();
+      }
+      
       dir = dir == LEFT ? RIGHT : LEFT;
       sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
       physic.set_velocity_x(-physic.get_velocity_x());
-      SoundManager::get()->play_sound(IDToSound(SND_RICOCHET), get_pos(),
-          Sector::current()->player->get_pos());
+      sound_manager->play("sounds/ricochet.wav", get_pos());
       break;
+    }
     case ICESTATE_FLAT:
       physic.set_velocity_x(0);
       break;
@@ -74,6 +116,29 @@ MrIceBlock::collision_solid(GameObject& , const CollisionHit& hit)
   return CONTINUE;
 }
 
+HitResponse
+MrIceBlock::collision_badguy(BadGuy& badguy, const CollisionHit& hit)
+{
+  switch(ice_state) {
+    case ICESTATE_NORMAL:
+      if(fabsf(hit.normal.x) > .8) {
+        dir = dir == LEFT ? RIGHT : LEFT;
+        sprite->set_action(dir == LEFT ? "left" : "right");
+        physic.set_velocity_x(-physic.get_velocity_x());               
+      }
+      return CONTINUE;
+    case ICESTATE_FLAT:
+      return FORCE_MOVE;
+    case ICESTATE_KICKED:
+      badguy.kill_fall();
+      return FORCE_MOVE;
+    default:
+      assert(false);
+  }
+
+  return ABORT_MOVE;
+}
+
 bool
 MrIceBlock::collision_squished(Player& player)
 {
@@ -87,20 +152,17 @@ MrIceBlock::collision_squished(Player& player)
       }
 
       // flatten
-      SoundManager::get()->play_sound(IDToSound(SND_STOMP), get_pos(),
-          player.get_pos());
+      sound_manager->play("sounds/stomp.wav", get_pos());
       physic.set_velocity_x(0);
       physic.set_velocity_y(0); 
       
       sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
       flat_timer.start(4);
       ice_state = ICESTATE_FLAT;
-      printf("flat.\n");
       break;
     case ICESTATE_FLAT:
       // kick
-      SoundManager::get()->play_sound(IDToSound(SND_KICK), this,
-          player.get_pos());
+      sound_manager->play("sounds/kick.wav", get_pos());
 
       if(player.get_pos().x < get_pos().x) {
         dir = RIGHT;
@@ -110,7 +172,6 @@ MrIceBlock::collision_squished(Player& player)
       physic.set_velocity_x(dir == LEFT ? -KICKSPEED : KICKSPEED);
       sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
       ice_state = ICESTATE_KICKED;
-      printf("kicked.\n");
       break;
   }
 
@@ -118,3 +179,4 @@ MrIceBlock::collision_squished(Player& player)
   return true;
 }
 
+IMPLEMENT_FACTORY(MrIceBlock, "mriceblock")