fix cr/lfs and remove trailing whitespaces...
[supertux.git] / src / badguy / mriceblock.cpp
index dccfb00..0e46ba6 100644 (file)
+//  $Id$
+//
+//  SuperTux
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+//  This program is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU General Public License
+//  as published by the Free Software Foundation; either version 2
+//  of the License, or (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+
 #include <config.h>
 
-#include "mriceblock.h"
+#include "mriceblock.hpp"
+#include "object/block.hpp"
+
+namespace {
+  const float KICKSPEED = 500;
+  const int MAXSQUISHES = 10;
+}
 
-static const float WALKSPEED = 80;
-static const float KICKSPEED = 500;
-static const int MAXSQUISHES = 10;
+MrIceBlock::MrIceBlock(const lisp::Lisp& reader)
+  : WalkingBadguy(reader, "images/creatures/mr_iceblock/mr_iceblock.sprite", "left", "right"), ice_state(ICESTATE_NORMAL), squishcount(0)
+{
+  walk_speed = 80;
+  max_drop_height = 600;
+  sound_manager->preload("sounds/iceblock_bump.wav");
+  sound_manager->preload("sounds/stomp.wav");
+  sound_manager->preload("sounds/kick.wav");
+}
 
-MrIceBlock::MrIceBlock(LispReader& reader)
-  : ice_state(ICESTATE_NORMAL), squishcount(0)
+MrIceBlock::MrIceBlock(const Vector& pos, Direction d)
+  : WalkingBadguy(pos, d, "images/creatures/mr_iceblock/mr_iceblock.sprite", "left", "right"), ice_state(ICESTATE_NORMAL), squishcount(0)
 {
-  reader.read_float("x", start_position.x);
-  reader.read_float("y", start_position.y);
-  bbox.set_size(32, 32);
-  sprite = sprite_manager->create("mriceblock");
+  walk_speed = 80;
+  max_drop_height = 600;
+  sound_manager->preload("sounds/iceblock_bump.wav");
+  sound_manager->preload("sounds/stomp.wav");
+  sound_manager->preload("sounds/kick.wav");
 }
 
 void
-MrIceBlock::write(LispWriter& writer)
+MrIceBlock::write(lisp::Writer& writer)
 {
   writer.start_list("mriceblock");
-
-  writer.write_float("x", get_pos().x);
-  writer.write_float("y", get_pos().y);
-
+  WalkingBadguy::write(writer);
   writer.end_list("mriceblock");
 }
 
 void
 MrIceBlock::activate()
 {
-  physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
-  sprite->set_action(dir == LEFT ? "left" : "right");
+  WalkingBadguy::activate();
+  set_state(ICESTATE_NORMAL);
 }
 
 void
-MrIceBlock::active_action(float elapsed_time)
+MrIceBlock::active_update(float elapsed_time)
 {
+  if(ice_state == ICESTATE_GRABBED)
+    return;
+
   if(ice_state == ICESTATE_FLAT && flat_timer.check()) {
-    printf("unflat.\n");
-    ice_state = ICESTATE_NORMAL;
-    physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
-    sprite->set_action(dir == LEFT ? "left" : "right");
+    set_state(ICESTATE_NORMAL);
+  }
+
+  if (ice_state == ICESTATE_NORMAL)
+  {
+    WalkingBadguy::active_update(elapsed_time);
+    return;
   }
-  BadGuy::active_action(elapsed_time);
+
+  BadGuy::active_update(elapsed_time);
 }
 
-HitResponse
-MrIceBlock::collision_solid(GameObject& , const CollisionHit& hit)
+bool
+MrIceBlock::can_break(){
+    return ice_state == ICESTATE_KICKED;
+}
+
+void
+MrIceBlock::collision_solid(const CollisionHit& hit)
 {
-  if(fabsf(hit.normal.y) > .5) { // floor or roof
+  update_on_ground_flag(hit);
+
+  if(hit.top || hit.bottom) { // floor or roof
     physic.set_velocity_y(0);
-    return CONTINUE;
+    return;
   }
+
   // hit left or right
   switch(ice_state) {
     case ICESTATE_NORMAL:
-      dir = dir == LEFT ? RIGHT : LEFT;
-      sprite->set_action(dir == LEFT ? "left" : "right");
-      physic.set_velocity_x(-physic.get_velocity_x());       
+      WalkingBadguy::collision_solid(hit);
       break;
-    case ICESTATE_KICKED:
-      dir = dir == LEFT ? RIGHT : LEFT;
+    case ICESTATE_KICKED: {
+      if(hit.right && dir == RIGHT) {
+        dir = LEFT;
+        sound_manager->play("sounds/iceblock_bump.wav", get_pos());
+        physic.set_velocity_x(-KICKSPEED);
+      } else if(hit.left && dir == LEFT) {
+        dir = RIGHT;
+        sound_manager->play("sounds/iceblock_bump.wav", get_pos());
+        physic.set_velocity_x(KICKSPEED);
+      }
       sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
-      physic.set_velocity_x(-physic.get_velocity_x());
-      SoundManager::get()->play_sound(IDToSound(SND_RICOCHET), get_pos(),
-          Sector::current()->player->get_pos());
       break;
+    }
     case ICESTATE_FLAT:
       physic.set_velocity_x(0);
       break;
+    case ICESTATE_GRABBED:
+      break;
+  }
+}
+
+HitResponse
+MrIceBlock::collision(GameObject& object, const CollisionHit& hit)
+{
+  if(ice_state == ICESTATE_GRABBED)
+    return FORCE_MOVE;
+
+  return BadGuy::collision(object, hit);
+}
+
+HitResponse
+MrIceBlock::collision_player(Player& player, const CollisionHit& hit)
+{
+  if(ice_state == ICESTATE_GRABBED)
+    return FORCE_MOVE;
+
+  // handle kicks from left or right side
+  if(ice_state == ICESTATE_FLAT && get_state() == STATE_ACTIVE) {
+    if(hit.left) {
+      dir = RIGHT;
+      player.kick();
+      set_state(ICESTATE_KICKED);
+      return FORCE_MOVE;
+    } else if(hit.right) {
+      dir = LEFT;
+      player.kick();
+      set_state(ICESTATE_KICKED);
+      return FORCE_MOVE;
+    }
+  }
+
+  return BadGuy::collision_player(player, hit);
+}
+
+HitResponse
+MrIceBlock::collision_badguy(BadGuy& badguy, const CollisionHit& hit)
+{
+  switch(ice_state) {
+    case ICESTATE_NORMAL:
+      return WalkingBadguy::collision_badguy(badguy, hit);
+    case ICESTATE_FLAT:
+      return FORCE_MOVE;
+    case ICESTATE_KICKED:
+      badguy.kill_fall();
+      return FORCE_MOVE;
+    default:
+      assert(false);
   }
 
-  return CONTINUE;
+  return ABORT_MOVE;
 }
 
 bool
@@ -86,31 +185,18 @@ MrIceBlock::collision_squished(Player& player)
         return true;
       }
 
-      // flatten
-      SoundManager::get()->play_sound(IDToSound(SND_STOMP), get_pos(),
-          player.get_pos());
-      physic.set_velocity_x(0);
-      physic.set_velocity_y(0); 
-      
-      sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
-      flat_timer.start(4);
-      ice_state = ICESTATE_FLAT;
-      printf("flat.\n");
+      set_state(ICESTATE_FLAT);
       break;
     case ICESTATE_FLAT:
-      // kick
-      SoundManager::get()->play_sound(IDToSound(SND_KICK), this,
-          player.get_pos());
-
       if(player.get_pos().x < get_pos().x) {
         dir = RIGHT;
       } else {
         dir = LEFT;
       }
-      physic.set_velocity_x(dir == LEFT ? -KICKSPEED : KICKSPEED);
-      sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
-      ice_state = ICESTATE_KICKED;
-      printf("kicked.\n");
+      set_state(ICESTATE_KICKED);
+      break;
+    case ICESTATE_GRABBED:
+      assert(false);
       break;
   }
 
@@ -118,3 +204,62 @@ MrIceBlock::collision_squished(Player& player)
   return true;
 }
 
+void
+MrIceBlock::set_state(IceState state)
+{
+  if(ice_state == state)
+    return;
+
+  if(state == ICESTATE_FLAT)
+    flags |= FLAG_PORTABLE;
+  else
+    flags &= ~FLAG_PORTABLE;
+
+  switch(state) {
+    case ICESTATE_NORMAL:
+      WalkingBadguy::activate();
+      break;
+    case ICESTATE_FLAT:
+      sound_manager->play("sounds/stomp.wav", get_pos());
+      physic.set_velocity_x(0);
+      physic.set_velocity_y(0);
+
+      sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
+      flat_timer.start(4);
+      break;
+    case ICESTATE_KICKED:
+      sound_manager->play("sounds/kick.wav", get_pos());
+
+      physic.set_velocity_x(dir == LEFT ? -KICKSPEED : KICKSPEED);
+      sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
+      // we should slide above 1 block holes now...
+      bbox.set_size(34, 31.8);
+      break;
+    case ICESTATE_GRABBED:
+      flat_timer.stop();
+      break;
+    default:
+      assert(false);
+  }
+  ice_state = state;
+}
+
+void
+MrIceBlock::grab(MovingObject&, const Vector& pos, Direction dir)
+{
+  movement = pos - get_pos();
+  this->dir = dir;
+  sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
+  set_state(ICESTATE_GRABBED);
+  set_group(COLGROUP_DISABLED);
+}
+
+void
+MrIceBlock::ungrab(MovingObject& , Direction dir)
+{
+  this->dir = dir;
+  set_state(ICESTATE_KICKED);
+  set_group(COLGROUP_MOVING);
+}
+
+IMPLEMENT_FACTORY(MrIceBlock, "mriceblock")