Shrunk cherry bomb a little, fixed bounding boxes. /
[supertux.git] / src / badguy / mriceblock.cpp
index dccfb00..ca0431a 100644 (file)
@@ -1,27 +1,65 @@
+//  $Id$
+//
+//  SuperTux
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
+//
+//  This program is free software; you can redistribute it and/or
+//  modify it under the terms of the GNU General Public License
+//  as published by the Free Software Foundation; either version 2
+//  of the License, or (at your option) any later version.
+//
+//  This program is distributed in the hope that it will be useful,
+//  but WITHOUT ANY WARRANTY; without even the implied warranty of
+//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+//  GNU General Public License for more details.
+//
+//  You should have received a copy of the GNU General Public License
+//  along with this program; if not, write to the Free Software
+//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+
 #include <config.h>
 
-#include "mriceblock.h"
+#include "mriceblock.hpp"
+#include "object/block.hpp"
+
+namespace {
+  const float WALKSPEED = 80;
+  const float KICKSPEED = 500;
+  const int MAXSQUISHES = 10;
+}
 
-static const float WALKSPEED = 80;
-static const float KICKSPEED = 500;
-static const int MAXSQUISHES = 10;
+MrIceBlock::MrIceBlock(const lisp::Lisp& reader)
+  : BadGuy(reader, "images/creatures/mr_iceblock/mr_iceblock.sprite"), ice_state(ICESTATE_NORMAL), squishcount(0)
+{
+  reader.get("direction", direction);
+  set_direction = false;
+  if( direction != "auto" && direction != ""){
+    set_direction = true;
+    initial_direction = str2dir( direction );
+  }
+  sound_manager->preload("sounds/iceblock_bump.wav");
+  sound_manager->preload("sounds/stomp.wav");
+  sound_manager->preload("sounds/kick.wav");
+}
 
-MrIceBlock::MrIceBlock(LispReader& reader)
-  : ice_state(ICESTATE_NORMAL), squishcount(0)
+MrIceBlock::MrIceBlock(const Vector& pos, Direction d)
+  : BadGuy(pos, "images/creatures/mr_iceblock/mr_iceblock.sprite"), ice_state(ICESTATE_NORMAL), squishcount(0)
 {
-  reader.read_float("x", start_position.x);
-  reader.read_float("y", start_position.y);
-  bbox.set_size(32, 32);
-  sprite = sprite_manager->create("mriceblock");
+  set_direction = true;
+  initial_direction = d;
+  sound_manager->preload("sounds/iceblock_bump.wav");
+  sound_manager->preload("sounds/stomp.wav");
+  sound_manager->preload("sounds/kick.wav");
 }
 
 void
-MrIceBlock::write(LispWriter& writer)
+MrIceBlock::write(lisp::Writer& writer)
 {
   writer.start_list("mriceblock");
 
-  writer.write_float("x", get_pos().x);
-  writer.write_float("y", get_pos().y);
+  writer.write_string("direction", direction);
+  writer.write_float("x", start_position.x);
+  writer.write_float("y", start_position.y);
 
   writer.end_list("mriceblock");
 }
@@ -29,24 +67,37 @@ MrIceBlock::write(LispWriter& writer)
 void
 MrIceBlock::activate()
 {
+  if (set_direction) {
+    dir = initial_direction;
+  }
+
   physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
   sprite->set_action(dir == LEFT ? "left" : "right");
+  set_state(ICESTATE_NORMAL);
 }
 
 void
-MrIceBlock::active_action(float elapsed_time)
+MrIceBlock::active_update(float elapsed_time)
 {
+  if(ice_state == ICESTATE_GRABBED)
+    return;
+
   if(ice_state == ICESTATE_FLAT && flat_timer.check()) {
-    printf("unflat.\n");
-    ice_state = ICESTATE_NORMAL;
-    physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
+    set_state(ICESTATE_NORMAL);
+  }
+
+  if (ice_state == ICESTATE_NORMAL && might_fall(601))
+  {
+    dir = (dir == LEFT ? RIGHT : LEFT);
     sprite->set_action(dir == LEFT ? "left" : "right");
+    physic.set_velocity_x(-physic.get_velocity_x());
   }
-  BadGuy::active_action(elapsed_time);
+
+  BadGuy::active_update(elapsed_time);
 }
 
 HitResponse
-MrIceBlock::collision_solid(GameObject& , const CollisionHit& hit)
+MrIceBlock::collision_solid(GameObject& object, const CollisionHit& hit)
 {
   if(fabsf(hit.normal.y) > .5) { // floor or roof
     physic.set_velocity_y(0);
@@ -59,21 +110,89 @@ MrIceBlock::collision_solid(GameObject& , const CollisionHit& hit)
       sprite->set_action(dir == LEFT ? "left" : "right");
       physic.set_velocity_x(-physic.get_velocity_x());       
       break;
-    case ICESTATE_KICKED:
+    case ICESTATE_KICKED: {
+      BonusBlock* bonusblock = dynamic_cast<BonusBlock*> (&object);
+      if(bonusblock) {
+        bonusblock->try_open();
+      }
+      Brick* brick = dynamic_cast<Brick*> (&object);
+      if(brick) {
+        brick->try_break();
+      }
+      
       dir = dir == LEFT ? RIGHT : LEFT;
       sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
       physic.set_velocity_x(-physic.get_velocity_x());
-      SoundManager::get()->play_sound(IDToSound(SND_RICOCHET), get_pos(),
-          Sector::current()->player->get_pos());
+      sound_manager->play("sounds/iceblock_bump.wav", get_pos());
       break;
+    }
     case ICESTATE_FLAT:
       physic.set_velocity_x(0);
       break;
+    case ICESTATE_GRABBED:
+      return FORCE_MOVE;
   }
 
   return CONTINUE;
 }
 
+HitResponse
+MrIceBlock::collision(GameObject& object, const CollisionHit& hit)
+{
+  if(ice_state == ICESTATE_GRABBED)
+    return FORCE_MOVE;
+
+  return BadGuy::collision(object, hit);
+}
+
+HitResponse
+MrIceBlock::collision_player(Player& player, const CollisionHit& hit)
+{
+  if(ice_state == ICESTATE_GRABBED)
+    return FORCE_MOVE;
+
+  // handle kicks from left or right side
+  if(ice_state == ICESTATE_FLAT && get_state() == STATE_ACTIVE) {
+    // hit from left side
+    if(hit.normal.x > 0.7) {
+      dir = RIGHT;
+      player.kick();
+      set_state(ICESTATE_KICKED);
+      return FORCE_MOVE;
+    } else if(hit.normal.x < -0.7) {
+      dir = LEFT;
+      player.kick();
+      set_state(ICESTATE_KICKED);
+      return FORCE_MOVE;
+    }
+  }
+  
+  return BadGuy::collision_player(player, hit);
+}
+
+HitResponse
+MrIceBlock::collision_badguy(BadGuy& badguy, const CollisionHit& hit)
+{
+  switch(ice_state) {
+    case ICESTATE_NORMAL:
+      if(fabsf(hit.normal.x) > .8) {
+        dir = dir == LEFT ? RIGHT : LEFT;
+        sprite->set_action(dir == LEFT ? "left" : "right");
+        physic.set_velocity_x(-physic.get_velocity_x());               
+      }
+      return CONTINUE;
+    case ICESTATE_FLAT:
+      return FORCE_MOVE;
+    case ICESTATE_KICKED:
+      badguy.kill_fall();
+      return FORCE_MOVE;
+    default:
+      assert(false);
+  }
+
+  return ABORT_MOVE;
+}
+
 bool
 MrIceBlock::collision_squished(Player& player)
 {
@@ -86,31 +205,18 @@ MrIceBlock::collision_squished(Player& player)
         return true;
       }
 
-      // flatten
-      SoundManager::get()->play_sound(IDToSound(SND_STOMP), get_pos(),
-          player.get_pos());
-      physic.set_velocity_x(0);
-      physic.set_velocity_y(0); 
-      
-      sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
-      flat_timer.start(4);
-      ice_state = ICESTATE_FLAT;
-      printf("flat.\n");
+      set_state(ICESTATE_FLAT);
       break;
     case ICESTATE_FLAT:
-      // kick
-      SoundManager::get()->play_sound(IDToSound(SND_KICK), this,
-          player.get_pos());
-
       if(player.get_pos().x < get_pos().x) {
         dir = RIGHT;
       } else {
         dir = LEFT;
       }
-      physic.set_velocity_x(dir == LEFT ? -KICKSPEED : KICKSPEED);
-      sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
-      ice_state = ICESTATE_KICKED;
-      printf("kicked.\n");
+      set_state(ICESTATE_KICKED);
+      break;
+    case ICESTATE_GRABBED:
+      assert(false);
       break;
   }
 
@@ -118,3 +224,63 @@ MrIceBlock::collision_squished(Player& player)
   return true;
 }
 
+void
+MrIceBlock::set_state(IceState state)
+{
+  if(ice_state == state)
+    return;
+  
+  if(state == ICESTATE_FLAT)
+    flags |= FLAG_PORTABLE;
+  else
+    flags &= ~FLAG_PORTABLE;
+
+  switch(state) {
+    case ICESTATE_NORMAL:
+      physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
+      sprite->set_action(dir == LEFT ? "left" : "right");
+      break;
+    case ICESTATE_FLAT:
+      sound_manager->play("sounds/stomp.wav", get_pos());
+      physic.set_velocity_x(0);
+      physic.set_velocity_y(0); 
+      
+      sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
+      flat_timer.start(4);
+      break;
+    case ICESTATE_KICKED:
+      sound_manager->play("sounds/kick.wav", get_pos());
+
+      physic.set_velocity_x(dir == LEFT ? -KICKSPEED : KICKSPEED);
+      sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
+      // we should slide above 1 block holes now...
+      bbox.set_size(34, 31.8);
+      break;
+    case ICESTATE_GRABBED:
+      flat_timer.stop();
+      break;
+    default:
+      assert(false);
+  }
+  ice_state = state;
+}
+
+void
+MrIceBlock::grab(MovingObject&, const Vector& pos, Direction dir)
+{
+  movement = pos - get_pos();
+  this->dir = dir;
+  sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
+  set_state(ICESTATE_GRABBED);
+  set_group(COLGROUP_DISABLED);
+}
+
+void
+MrIceBlock::ungrab(MovingObject& , Direction dir)
+{
+  this->dir = dir;
+  set_state(ICESTATE_KICKED);
+  set_group(COLGROUP_MOVING);
+}
+
+IMPLEMENT_FACTORY(MrIceBlock, "mriceblock")