argh, clean out copy
[supertux.git] / src / badguy / mriceblock.cpp
index 8cf9481..cb801b3 100644 (file)
@@ -92,7 +92,7 @@ MrIceBlock::collision_solid(const CollisionHit& hit)
   update_on_ground_flag(hit);
 
   if(hit.top || hit.bottom) { // floor or roof
-    physic.vy = 0;
+    physic.set_velocity_y(0);
     return;
   }
 
@@ -105,17 +105,17 @@ MrIceBlock::collision_solid(const CollisionHit& hit)
       if(hit.right && dir == RIGHT) {
         dir = LEFT;
         sound_manager->play("sounds/iceblock_bump.wav", get_pos());
-        physic.vx = -KICKSPEED;
+        physic.set_velocity_x(-KICKSPEED);
       } else if(hit.left && dir == LEFT) {
         dir = RIGHT;
         sound_manager->play("sounds/iceblock_bump.wav", get_pos());
-        physic.vx = KICKSPEED;
+        physic.set_velocity_x(KICKSPEED);
       }
       sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
       break;
     }
     case ICESTATE_FLAT:
-      physic.vx = 0;
+      physic.set_velocity_x(0);
       break;
     case ICESTATE_GRABBED:
       break;
@@ -137,6 +137,10 @@ MrIceBlock::collision_player(Player& player, const CollisionHit& hit)
   if(ice_state == ICESTATE_GRABBED)
     return FORCE_MOVE;
 
+  if(dir == UP) {
+    return FORCE_MOVE;
+  }
+
   // handle kicks from left or right side
   if(ice_state == ICESTATE_FLAT && get_state() == STATE_ACTIVE) {
     if(hit.left) {
@@ -219,20 +223,25 @@ MrIceBlock::set_state(IceState state)
       WalkingBadguy::activate();
       break;
     case ICESTATE_FLAT:
-      sound_manager->play("sounds/stomp.wav", get_pos());
-      physic.vx = 0;
-      physic.vy = 0;
-
-      sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
+      if(dir == UP) {
+        physic.set_velocity_y(-KICKSPEED);
+        bbox.set_size(34, 31.8f);
+      } else {
+        sound_manager->play("sounds/stomp.wav", get_pos());
+        physic.set_velocity_x(0);
+        physic.set_velocity_y(0);
+
+        sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
+      }
       flat_timer.start(4);
       break;
     case ICESTATE_KICKED:
       sound_manager->play("sounds/kick.wav", get_pos());
 
-      physic.vx = (dir == LEFT ? -KICKSPEED : KICKSPEED);
+      physic.set_velocity_x(dir == LEFT ? -KICKSPEED : KICKSPEED);
       sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
       // we should slide above 1 block holes now...
-      bbox.set_size(34, 31.8);
+      bbox.set_size(34, 31.8f);
       break;
     case ICESTATE_GRABBED:
       flat_timer.stop();
@@ -257,7 +266,7 @@ void
 MrIceBlock::ungrab(MovingObject& , Direction dir)
 {
   this->dir = dir;
-  set_state(ICESTATE_KICKED);
+  set_state(dir == UP ? ICESTATE_FLAT : ICESTATE_KICKED);
   set_group(COLGROUP_MOVING);
 }