: BadGuy(reader, "images/creatures/mr_iceblock/mr_iceblock.sprite"), ice_state(ICESTATE_NORMAL), squishcount(0)
{
set_direction = false;
+ sound_manager->preload("sounds/iceblock_bump.wav");
+ sound_manager->preload("sounds/stomp.wav");
+ sound_manager->preload("sounds/kick.wav");
}
MrIceBlock::MrIceBlock(const Vector& pos, Direction d)
{
set_direction = true;
initial_direction = d;
+ sound_manager->preload("sounds/iceblock_bump.wav");
+ sound_manager->preload("sounds/stomp.wav");
+ sound_manager->preload("sounds/kick.wav");
}
void