#include "sprite/sprite.hpp"
#include "supertux/object_factory.hpp"
+#include <math.h>
+
namespace {
const float KICKSPEED = 500;
const int MAXSQUISHES = 10;
WalkingBadguy::collision_solid(hit);
break;
case ICESTATE_KICKED: {
- if(hit.right && dir == RIGHT) {
- dir = LEFT;
- sound_manager->play("sounds/iceblock_bump.wav", get_pos());
- physic.set_velocity_x(-KICKSPEED);
- } else if(hit.left && dir == LEFT) {
- dir = RIGHT;
+ if((hit.right && dir == RIGHT) || (hit.left && dir == LEFT)) {
+ dir = (dir == LEFT) ? RIGHT : LEFT;
sound_manager->play("sounds/iceblock_bump.wav", get_pos());
- physic.set_velocity_x(KICKSPEED);
+ physic.set_velocity_x(-physic.get_velocity_x()*.975);
}
sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
+ if(fabsf(physic.get_velocity_x()) < walk_speed*1.5)
+ set_state(ICESTATE_NORMAL);
break;
}
case ICESTATE_FLAT:
HitResponse
MrIceBlock::collision_player(Player& player, const CollisionHit& hit)
{
- if(ice_state == ICESTATE_GRABBED)
- return FORCE_MOVE;
-
- if(dir == UP) {
- return FORCE_MOVE;
- }
-
// handle kicks from left or right side
if(ice_state == ICESTATE_FLAT && get_state() == STATE_ACTIVE) {
if(hit.left) {
bool
MrIceBlock::collision_squished(GameObject& object)
{
+ Player* player = dynamic_cast<Player*>(&object);
+ if(player && (player->does_buttjump || player->is_invincible())) {
+ player->bounce(*this);
+ kill_fall();
+ return true;
+ }
+
switch(ice_state) {
case ICESTATE_KICKED:
{
// fall through
case ICESTATE_NORMAL:
{
- Player* player = dynamic_cast<Player*>(&object);
squishcount++;
- if ((squishcount >= MAXSQUISHES) || (player && player->does_buttjump)) {
+ if (squishcount >= MAXSQUISHES) {
kill_fall();
return true;
}
break;
}
- Player* player = dynamic_cast<Player*>(&object);
if (player) player->bounce(*this);
return true;
}
void
-MrIceBlock::set_state(IceState state)
+MrIceBlock::set_state(IceState state, bool up)
{
if(ice_state == state)
return;
WalkingBadguy::initialize();
break;
case ICESTATE_FLAT:
- if(dir == UP) {
+ if(up) {
physic.set_velocity_y(-KICKSPEED);
- bbox.set_size(34, 31.8f);
} else {
sound_manager->play("sounds/stomp.wav", get_pos());
physic.set_velocity_x(0);
physic.set_velocity_y(0);
-
- sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
}
+ sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
flat_timer.start(4);
break;
case ICESTATE_KICKED:
void
MrIceBlock::ungrab(MovingObject& , Direction dir)
{
- this->dir = dir;
- set_state(dir == UP ? ICESTATE_FLAT : ICESTATE_KICKED);
+ if(dir == UP) {
+ set_state(ICESTATE_FLAT, true);
+ } else {
+ this->dir = dir;
+ set_state(ICESTATE_KICKED);
+ }
set_colgroup_active(COLGROUP_MOVING);
}
return ice_state == ICESTATE_FLAT;
}
-IMPLEMENT_FACTORY(MrIceBlock, "mriceblock");
-
/* EOF */