#include "audio/sound_manager.hpp"
#include "object/player.hpp"
#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
#include "supertux/object_factory.hpp"
+#include <math.h>
+
namespace {
const float KICKSPEED = 500;
const int MAXSQUISHES = 10;
}
MrIceBlock::MrIceBlock(const Reader& reader) :
- WalkingBadguy(reader, "images/creatures/mr_iceblock/mr_iceblock.sprite", "left", "right"),
- ice_state(ICESTATE_NORMAL),
+ WalkingBadguy(reader, "images/creatures/mr_iceblock/mr_iceblock.sprite", "left", "right"),
+ ice_state(ICESTATE_NORMAL),
nokick_timer(),
flat_timer(),
squishcount(0)
{
walk_speed = 80;
max_drop_height = 600;
- sound_manager->preload("sounds/iceblock_bump.wav");
- sound_manager->preload("sounds/stomp.wav");
- sound_manager->preload("sounds/kick.wav");
+ SoundManager::current()->preload("sounds/iceblock_bump.wav");
+ SoundManager::current()->preload("sounds/stomp.wav");
+ SoundManager::current()->preload("sounds/kick.wav");
}
MrIceBlock::MrIceBlock(const Vector& pos, Direction d) :
- WalkingBadguy(pos, d, "images/creatures/mr_iceblock/mr_iceblock.sprite", "left", "right"),
- ice_state(ICESTATE_NORMAL),
+ WalkingBadguy(pos, d, "images/creatures/mr_iceblock/mr_iceblock.sprite", "left", "right"),
+ ice_state(ICESTATE_NORMAL),
nokick_timer(),
flat_timer(),
squishcount(0)
{
walk_speed = 80;
max_drop_height = 600;
- sound_manager->preload("sounds/iceblock_bump.wav");
- sound_manager->preload("sounds/stomp.wav");
- sound_manager->preload("sounds/kick.wav");
+ SoundManager::current()->preload("sounds/iceblock_bump.wav");
+ SoundManager::current()->preload("sounds/stomp.wav");
+ SoundManager::current()->preload("sounds/kick.wav");
}
void
if(hit.top || hit.bottom) { // floor or roof
physic.set_velocity_y(0);
- return;
}
// hit left or right
WalkingBadguy::collision_solid(hit);
break;
case ICESTATE_KICKED: {
- if(hit.right && dir == RIGHT) {
- dir = LEFT;
- sound_manager->play("sounds/iceblock_bump.wav", get_pos());
- physic.set_velocity_x(-KICKSPEED);
- } else if(hit.left && dir == LEFT) {
- dir = RIGHT;
- sound_manager->play("sounds/iceblock_bump.wav", get_pos());
- physic.set_velocity_x(KICKSPEED);
+ if((hit.right && dir == RIGHT) || (hit.left && dir == LEFT)) {
+ dir = (dir == LEFT) ? RIGHT : LEFT;
+ SoundManager::current()->play("sounds/iceblock_bump.wav", get_pos());
+ physic.set_velocity_x(-physic.get_velocity_x()*.975);
}
- sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
+ this->set_action(dir == LEFT ? "flat-left" : "flat-right", /* loops = */ -1);
+ if(fabsf(physic.get_velocity_x()) < walk_speed*1.5)
+ set_state(ICESTATE_NORMAL);
break;
}
case ICESTATE_FLAT:
HitResponse
MrIceBlock::collision_player(Player& player, const CollisionHit& hit)
{
- if(dir == UP) {
- return FORCE_MOVE;
- }
-
// handle kicks from left or right side
if(ice_state == ICESTATE_FLAT && get_state() == STATE_ACTIVE) {
if(hit.left) {
bool
MrIceBlock::collision_squished(GameObject& object)
{
+ Player* player = dynamic_cast<Player*>(&object);
+ if(player && (player->does_buttjump || player->is_invincible())) {
+ player->bounce(*this);
+ kill_fall();
+ return true;
+ }
+
switch(ice_state) {
case ICESTATE_KICKED:
{
// fall through
case ICESTATE_NORMAL:
{
- Player* player = dynamic_cast<Player*>(&object);
squishcount++;
- if ((squishcount >= MAXSQUISHES) || (player && player->does_buttjump)) {
+ if (squishcount >= MAXSQUISHES) {
kill_fall();
return true;
}
break;
}
- Player* player = dynamic_cast<Player*>(&object);
if (player) player->bounce(*this);
return true;
}
void
-MrIceBlock::set_state(IceState state)
+MrIceBlock::set_state(IceState state_, bool up)
{
- if(ice_state == state)
+ if(ice_state == state_)
return;
- switch(state) {
+ switch(state_) {
case ICESTATE_NORMAL:
+ this->set_action(dir == LEFT ? "left" : "right", /* loops = */ -1);
WalkingBadguy::initialize();
break;
case ICESTATE_FLAT:
- if(dir == UP) {
+ if(up) {
physic.set_velocity_y(-KICKSPEED);
- bbox.set_size(34, 31.8f);
} else {
- sound_manager->play("sounds/stomp.wav", get_pos());
+ SoundManager::current()->play("sounds/stomp.wav", get_pos());
physic.set_velocity_x(0);
physic.set_velocity_y(0);
-
- sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
}
+ this->set_action(dir == LEFT ? "flat-left" : "flat-right", /* loops = */ -1);
flat_timer.start(4);
break;
case ICESTATE_KICKED:
- sound_manager->play("sounds/kick.wav", get_pos());
+ SoundManager::current()->play("sounds/kick.wav", get_pos());
physic.set_velocity_x(dir == LEFT ? -KICKSPEED : KICKSPEED);
- sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
+ this->set_action(dir == LEFT ? "flat-left" : "flat-right", /* loops = */ -1);
// we should slide above 1 block holes now...
bbox.set_size(34, 31.8f);
break;
default:
assert(false);
}
- ice_state = state;
+ ice_state = state_;
}
void
-MrIceBlock::grab(MovingObject&, const Vector& pos, Direction dir)
+MrIceBlock::grab(MovingObject&, const Vector& pos, Direction dir_)
{
movement = pos - get_pos();
- this->dir = dir;
- sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
+ this->dir = dir_;
+ this->set_action(dir_ == LEFT ? "flat-left" : "flat-right", /* loops = */ -1);
set_state(ICESTATE_GRABBED);
set_colgroup_active(COLGROUP_DISABLED);
}
void
-MrIceBlock::ungrab(MovingObject& , Direction dir)
+MrIceBlock::ungrab(MovingObject& , Direction dir_)
{
- this->dir = dir;
- set_state(dir == UP ? ICESTATE_FLAT : ICESTATE_KICKED);
+ if(dir_ == UP) {
+ set_state(ICESTATE_FLAT, true);
+ } else {
+ this->dir = dir_;
+ set_state(ICESTATE_KICKED);
+ }
set_colgroup_active(COLGROUP_MOVING);
}
return ice_state == ICESTATE_FLAT;
}
-IMPLEMENT_FACTORY(MrIceBlock, "mriceblock");
+SmartBlock::SmartBlock(const Reader& reader) :
+ MrIceBlock(reader)
+{
+ max_drop_height = 16;
+ sprite = SpriteManager::current()->create("images/creatures/mr_iceblock/smart_block/smart_block.sprite");
+}
/* EOF */