#include "audio/sound_manager.hpp"
#include "object/player.hpp"
#include "sprite/sprite.hpp"
+#include "sprite/sprite_manager.hpp"
#include "supertux/object_factory.hpp"
#include <math.h>
switch(state) {
case ICESTATE_NORMAL:
+ this->set_action(dir == LEFT ? "left" : "right", /* loops = */ -1);
WalkingBadguy::initialize();
break;
case ICESTATE_FLAT:
return ice_state == ICESTATE_FLAT;
}
+SmartBlock::SmartBlock(const Reader& reader) :
+ MrIceBlock(reader)
+{
+ max_drop_height = 16;
+ sprite = sprite_manager->create("images/creatures/mr_iceblock/smart_block/smart_block.sprite");
+}
+
/* EOF */