-// $Id$
-//
// SuperTux
// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#ifndef __MRICEBLOCK_H__
-#define __MRICEBLOCK_H__
+#ifndef HEADER_SUPERTUX_BADGUY_MRICEBLOCK_HPP
+#define HEADER_SUPERTUX_BADGUY_MRICEBLOCK_HPP
-#include "badguy.hpp"
+#include "badguy/walking_badguy.hpp"
#include "object/portable.hpp"
-class MrIceBlock : public BadGuy, public Portable
+class MrIceBlock : public WalkingBadguy,
+ public Portable
{
public:
- MrIceBlock(const lisp::Lisp& reader);
- MrIceBlock(float pos_x, float pos_y, Direction d, bool stay_on_plat);
+ MrIceBlock(const Reader& reader);
+ MrIceBlock(const Vector& pos, Direction d);
- void activate();
- void write(lisp::Writer& writer);
+ void initialize();
HitResponse collision(GameObject& object, const CollisionHit& hit);
- HitResponse collision_solid(GameObject& object, const CollisionHit& hit);
+ void collision_solid(const CollisionHit& hit);
HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
HitResponse collision_player(Player& player, const CollisionHit& hit);
void active_update(float elapsed_time);
-
+
void grab(MovingObject& object, const Vector& pos, Direction dir);
void ungrab(MovingObject& object, Direction dir);
+ bool is_portable() const;
-protected:
- bool collision_squished(Player& player);
+ bool can_break();
-private:
+protected:
enum IceState {
ICESTATE_NORMAL,
ICESTATE_FLAT,
ICESTATE_KICKED
};
- void set_state(IceState state);
-
+protected:
+ bool collision_squished(GameObject& object);
+ void set_state(IceState state, bool up = false);
+
+private:
IceState ice_state;
+ Timer nokick_timer;
Timer flat_timer;
int squishcount;
- bool set_direction;
- bool stay_on_platform;
- Direction initial_direction;
};
#endif
+/* EOF */