-// $Id$
-//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
-// This program is free software; you can redistribute it and/or
-// modify it under the terms of the GNU General Public License
-// as published by the Free Software Foundation; either version 2
-// of the License, or (at your option) any later version.
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
-// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// along with this program. If not, see <http://www.gnu.org/licenses/>.
-#include <config.h>
+#include "badguy/mrrocket.hpp"
-#include "mrrocket.hpp"
+#include "object/explosion.hpp"
+#include "sprite/sprite.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
static const float SPEED = 200;
-MrRocket::MrRocket(const lisp::Lisp& reader)
+MrRocket::MrRocket(const Reader& reader) :
+ BadGuy(reader, "images/creatures/mr_rocket/mr_rocket.sprite"),
+ collision_timer()
{
- reader.get("x", start_position.x);
- reader.get("y", start_position.y);
- bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("images/creatures/mr_rocket/mr_rocket.sprite");
- set_direction = false;
}
-MrRocket::MrRocket(float pos_x, float pos_y, Direction d)
-{
- start_position.x = pos_x;
- start_position.y = pos_y;
- bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("images/creatures/mr_rocket/mr_rocket.sprite");
- set_direction = true;
- initial_direction = d;
-}
-
-void
-MrRocket::write(lisp::Writer& writer)
+MrRocket::MrRocket(const Vector& pos, Direction d) :
+ BadGuy(pos, d, "images/creatures/mr_rocket/mr_rocket.sprite"),
+ collision_timer()
{
- writer.start_list("mrrocket");
-
- writer.write_float("x", start_position.x);
- writer.write_float("y", start_position.y);
-
- writer.end_list("mrrocket");
}
void
-MrRocket::activate()
+MrRocket::initialize()
{
- if (set_direction) {dir = initial_direction;}
physic.set_velocity_x(dir == LEFT ? -SPEED : SPEED);
physic.enable_gravity(false);
sprite->set_action(dir == LEFT ? "left" : "right");
MrRocket::active_update(float elapsed_time)
{
if (collision_timer.check()) {
- Sector::current()->add_object(new RocketExplosion(get_pos(), dir));
+ Sector::current()->add_object(new Explosion(get_bbox().get_middle()));
remove_me();
}
else if (!collision_timer.started()) {
- movement=physic.get_movement(elapsed_time);
- sprite->set_action(dir == LEFT ? "left" : "right");
+ movement=physic.get_movement(elapsed_time);
+ sprite->set_action(dir == LEFT ? "left" : "right");
}
}
bool
-MrRocket::collision_squished(Player& player)
+MrRocket::collision_squished(GameObject& object)
{
sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
- kill_squished(player);
+ kill_squished(object);
kill_fall();
return true;
}
-HitResponse
-MrRocket::collision_solid(GameObject& , const CollisionHit& hit)
+void
+MrRocket::collision_solid(const CollisionHit& hit)
{
- if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
+ if(hit.top || hit.bottom) {
physic.set_velocity_y(0);
- } else { // hit right or left
+ } else if(hit.left || hit.right) {
sprite->set_action(dir == LEFT ? "collision-left" : "collision-right");
physic.set_velocity_x(0);
- collision_timer.start(0.2, true);
+ collision_timer.start(0.2f, true);
}
-
- return CONTINUE;
}
-IMPLEMENT_FACTORY(MrRocket, "mrrocket")
+IMPLEMENT_FACTORY(MrRocket, "mrrocket");
+
+/* EOF */