#include <config.h>
-#include "mrrocket.h"
+#include "mrrocket.hpp"
static const float SPEED = 200;
reader.get("x", start_position.x);
reader.get("y", start_position.y);
bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("mrrocket");
+ sprite = sprite_manager->create("images/creatures/mr_rocket/mr_rocket.sprite");
set_direction = false;
}
start_position.x = pos_x;
start_position.y = pos_y;
bbox.set_size(31.8, 31.8);
- sprite = sprite_manager->create("mrrocket");
+ sprite = sprite_manager->create("images/creatures/mr_rocket/mr_rocket.sprite");
set_direction = true;
initial_direction = d;
}
}
void
-MrRocket::active_action(float elapsed_time)
+MrRocket::active_update(float elapsed_time)
{
if (collision_timer.check()) {
Sector::current()->add_object(new RocketExplosion(get_pos(), dir));