#include <config.h>
-#include "mrrocket.h"
+#include "mrrocket.hpp"
static const float SPEED = 200;
}
void
-MrRocket::active_action(float elapsed_time)
+MrRocket::active_update(float elapsed_time)
{
if (collision_timer.check()) {
Sector::current()->add_object(new RocketExplosion(get_pos(), dir));