{
walk_speed = TREE_SPEED;
max_drop_height = 16;
- sound_manager->preload("sounds/mr_tree.ogg");
+ SoundManager::current()->preload("sounds/mr_tree.ogg");
}
bool
Sector::current()->add_object(stumpy);
// give Feedback
- sound_manager->play("sounds/mr_tree.ogg", get_pos());
+ SoundManager::current()->play("sounds/mr_tree.ogg", get_pos());
Player* player = dynamic_cast<Player*>(&object);
if (player) player->bounce(*this);