#include "mrtree.hpp"
#include "poisonivy.hpp"
+#include "random_generator.hpp"
+#include "object/sprite_particle.hpp"
static const float WALKSPEED = 100;
static const float WALKSPEED_SMALL = 120;
MrTree::MrTree(const lisp::Lisp& reader)
: BadGuy(reader, "images/creatures/mr_tree/mr_tree.sprite"), mystate(STATE_BIG)
{
+ reader.get("direction", direction);
+ set_direction = false;
+ if( direction != "auto" && direction != ""){
+ set_direction = true;
+ initial_direction = str2dir( direction );
+ dir = str2dir( direction );
+ }
sprite->set_action(dir == LEFT ? "large-left" : "large-right");
sound_manager->preload("sounds/mr_tree.ogg");
sound_manager->preload("sounds/mr_treehit.ogg");
{
writer.start_list("mrtree");
+ writer.write_string("direction", direction);
writer.write_float("x", start_position.x);
writer.write_float("y", start_position.y);
void
MrTree::activate()
{
+ if( set_direction ){
+ dir = initial_direction;
+ }
if (mystate == STATE_BIG) {
physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
sprite->set_action(dir == LEFT ? "large-left" : "large-right");
sound_manager->play("sounds/mr_tree.ogg", get_pos());
player.bounce(*this);
-
+ // spawn some particles
+ // TODO: provide convenience function in MovingSprite or MovingObject?
+ for (int i = 0; i < 25; i++) {
+ Vector ppos = bbox.get_middle();
+ float angle = systemRandom.randf(-M_PI_2, M_PI_2);
+ float velocity = systemRandom.randf(45, 90);
+ float vx = sin(angle)*velocity;
+ float vy = -cos(angle)*velocity;
+ Vector pspeed = Vector(vx, vy);
+ Vector paccel = Vector(0, 100);
+ Sector::current()->add_object(new SpriteParticle("images/objects/particles/leaf.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
+ }
Vector leaf1_pos = Vector(pos.x - POISONIVY_WIDTH - 1, pos.y - POISONIVY_Y_OFFSET);
Rect leaf1_bbox = Rect(leaf1_pos.x, leaf1_pos.y, leaf1_pos.x + POISONIVY_WIDTH, leaf1_pos.y + POISONIVY_HEIGHT);
if (Sector::current()->is_free_space(leaf1_bbox)) {
sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
kill_squished(player);
+ // spawn some particles
+ // TODO: provide convenience function in MovingSprite or MovingObject?
+ for (int i = 0; i < 25; i++) {
+ Vector ppos = bbox.get_middle();
+ float angle = systemRandom.randf(-M_PI_2, M_PI_2);
+ float velocity = systemRandom.randf(45, 90);
+ float vx = sin(angle)*velocity;
+ float vy = -cos(angle)*velocity;
+ Vector pspeed = Vector(vx, vy);
+ Vector paccel = Vector(0, 100);
+ Sector::current()->add_object(new SpriteParticle("images/objects/particles/bark.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
+ }
+
return true;
+
}
//TODO: exception?
physic.set_velocity_y(0);
} else {
dir = dir == LEFT ? RIGHT : LEFT;
+ set_direction = false;
activate();
}
{
if(fabsf(hit.normal.x) > .8) { // left or right hit
dir = dir == LEFT ? RIGHT : LEFT;
+ set_direction = false;
activate();
}