Removing unused var 'slotfile'
[supertux.git] / src / badguy / mrtree.cpp
index 7b8763f..500bd30 100644 (file)
@@ -1,12 +1,10 @@
-//  $Id$
-//
 //  SuperTux
 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
 //
-//  This program is free software; you can redistribute it and/or
-//  modify it under the terms of the GNU General Public License
-//  as published by the Free Software Foundation; either version 2
-//  of the License, or (at your option) any later version.
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
 //
 //  This program is distributed in the hope that it will be useful,
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  GNU General Public License for more details.
 //
 //  You should have received a copy of the GNU General Public License
-//  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
-#include <config.h>
+#include "badguy/mrtree.hpp"
 
-#include "mrtree.hpp"
-#include "stumpy.hpp"
-#include "poisonivy.hpp"
-#include "random_generator.hpp"
+#include "audio/sound_manager.hpp"
+#include "badguy/poisonivy.hpp"
+#include "badguy/stumpy.hpp"
+#include "math/random_generator.hpp"
+#include "object/player.hpp"
 #include "object/sprite_particle.hpp"
-#include "sector.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
+
+#include <math.h>
 
-static const float WALKSPEED = 100;
+static const float TREE_SPEED = 100;
 
 static const float POISONIVY_WIDTH = 32;
 static const float POISONIVY_HEIGHT = 32;
 static const float POISONIVY_Y_OFFSET = 24;
 
-
-MrTree::MrTree(const lisp::Lisp& reader)
+MrTree::MrTree(const Reader& reader)
   : WalkingBadguy(reader, "images/creatures/mr_tree/mr_tree.sprite","left","right")
 {
-  walk_speed = WALKSPEED;
-  max_drop_height = 0;
-  sound_manager->preload("sounds/mr_tree.ogg");
+  walk_speed = TREE_SPEED;
+  max_drop_height = 16;
+  SoundManager::current()->preload("sounds/mr_tree.ogg");
 }
 
-void
-MrTree::write(lisp::Writer& writer)
+bool
+MrTree::is_freezable() const
 {
-  writer.start_list("mrtree");
-  WalkingBadguy::write(writer);
-  writer.end_list("mrtree");
+  return true;
 }
 
 bool
-MrTree::collision_squished(Player& player)
+MrTree::collision_squished(GameObject& object)
 {
   // replace with Stumpy
   Vector stumpy_pos = get_pos();
   stumpy_pos.x += 20;
   stumpy_pos.y += 25;
-  Stumpy* stumpy = new Stumpy(stumpy_pos, dir);
+  auto stumpy = std::make_shared<Stumpy>(stumpy_pos, dir);
   remove_me();
   Sector::current()->add_object(stumpy);
 
   // give Feedback
-  sound_manager->play("sounds/mr_tree.ogg", get_pos());
-  player.bounce(*this);
-  
+  SoundManager::current()->play("sounds/mr_tree.ogg", get_pos());
+  Player* player = dynamic_cast<Player*>(&object);
+  if (player) player->bounce(*this);
+
   // spawn some particles
   // TODO: provide convenience function in MovingSprite or MovingObject?
   for (int px = (int)stumpy->get_bbox().p1.x; px < (int)stumpy->get_bbox().p2.x; px+=10) {
     Vector ppos = Vector(px, stumpy->get_bbox().p1.y-5);
-    float angle = systemRandom.randf(-M_PI_2, M_PI_2);
-    float velocity = systemRandom.randf(45, 90);
+    float angle = graphicsRandom.randf(-M_PI_2, M_PI_2);
+    float velocity = graphicsRandom.randf(45, 90);
     float vx = sin(angle)*velocity;
     float vy = -cos(angle)*velocity;
     Vector pspeed = Vector(vx, vy);
     Vector paccel = Vector(0, 100);
-    Sector::current()->add_object(new SpriteParticle("images/objects/particles/leaf.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
+    Sector::current()->add_object(std::make_shared<SpriteParticle>("images/objects/particles/leaf.sprite",
+                                                                   "default",
+                                                                   ppos, ANCHOR_MIDDLE,
+                                                                   pspeed, paccel,
+                                                                   LAYER_OBJECTS-1));
   }
 
   // spawn PoisonIvy
-  Vector leaf1_pos = Vector(stumpy_pos.x - POISONIVY_WIDTH - 1, stumpy_pos.y - POISONIVY_Y_OFFSET);
-  Rect leaf1_bbox = Rect(leaf1_pos.x, leaf1_pos.y, leaf1_pos.x + POISONIVY_WIDTH, leaf1_pos.y + POISONIVY_HEIGHT);
-  if (Sector::current()->is_free_space(leaf1_bbox)) {
-    PoisonIvy* leaf1 = new PoisonIvy(leaf1_bbox.p1, LEFT);
-    leaf1 = leaf1;
+  Vector leaf1_pos(stumpy_pos.x - POISONIVY_WIDTH - 1, stumpy_pos.y - POISONIVY_Y_OFFSET);
+  Rectf leaf1_bbox(leaf1_pos.x, leaf1_pos.y, leaf1_pos.x + POISONIVY_WIDTH, leaf1_pos.y + POISONIVY_HEIGHT);
+  if (Sector::current()->is_free_of_movingstatics(leaf1_bbox, this)) {
+    auto leaf1 = std::make_shared<PoisonIvy>(leaf1_bbox.p1, LEFT);
+    leaf1->countMe = false;
     Sector::current()->add_object(leaf1);
   }
-  
+
   // spawn PoisonIvy
-  Vector leaf2_pos = Vector(stumpy_pos.x + sprite->get_current_hitbox_width() + 1, stumpy_pos.y - POISONIVY_Y_OFFSET);
-  Rect leaf2_bbox = Rect(leaf2_pos.x, leaf2_pos.y, leaf2_pos.x + POISONIVY_WIDTH, leaf2_pos.y + POISONIVY_HEIGHT);
-  if (Sector::current()->is_free_space(leaf2_bbox)) {
-    PoisonIvy* leaf2 = new PoisonIvy(leaf2_bbox.p1, RIGHT);
-    leaf2 = leaf2;
+  Vector leaf2_pos(stumpy_pos.x + sprite->get_current_hitbox_width() + 1, stumpy_pos.y - POISONIVY_Y_OFFSET);
+  Rectf leaf2_bbox(leaf2_pos.x, leaf2_pos.y, leaf2_pos.x + POISONIVY_WIDTH, leaf2_pos.y + POISONIVY_HEIGHT);
+  if (Sector::current()->is_free_of_movingstatics(leaf2_bbox, this)) {
+    auto leaf2 = std::make_shared<PoisonIvy>(leaf2_bbox.p1, RIGHT);
+    leaf2->countMe = false;
     Sector::current()->add_object(leaf2);
   }
 
   return true;
 }
 
-IMPLEMENT_FACTORY(MrTree, "mrtree")
-  
+/* EOF */