Completed airflower powerup abilities.
[supertux.git] / src / badguy / mrtree.cpp
index 6eeb746..500bd30 100644 (file)
@@ -1,12 +1,10 @@
-//  $Id$
-//
 //  SuperTux
 //  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
 //
-//  This program is free software; you can redistribute it and/or
-//  modify it under the terms of the GNU General Public License
-//  as published by the Free Software Foundation; either version 2
-//  of the License, or (at your option) any later version.
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
 //
 //  This program is distributed in the hope that it will be useful,
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  GNU General Public License for more details.
 //
 //  You should have received a copy of the GNU General Public License
-//  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
-
-#include <config.h>
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
-#include "mrtree.hpp"
-#include "poisonivy.hpp"
+#include "badguy/mrtree.hpp"
 
-static const float WALKSPEED = 100;
-static const float WALKSPEED_SMALL = 120;
-static const float INVINCIBLE_TIME = 1;
-
-MrTree::MrTree(const lisp::Lisp& reader)
-  : mystate(STATE_BIG)
-{
-  reader.get("x", start_position.x);
-  reader.get("y", start_position.y);
-  bbox.set_size(84.8, 84.8);
-  sprite = sprite_manager->create("images/creatures/mr_tree/mr_tree.sprite");
-}
+#include "audio/sound_manager.hpp"
+#include "badguy/poisonivy.hpp"
+#include "badguy/stumpy.hpp"
+#include "math/random_generator.hpp"
+#include "object/player.hpp"
+#include "object/sprite_particle.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
 
-void
-MrTree::write(lisp::Writer& writer)
-{
-  writer.start_list("mrtree");
+#include <math.h>
 
-  writer.write_float("x", start_position.x);
-  writer.write_float("y", start_position.y);
+static const float TREE_SPEED = 100;
 
-  writer.end_list("mrtree");
-}
+static const float POISONIVY_WIDTH = 32;
+static const float POISONIVY_HEIGHT = 32;
+static const float POISONIVY_Y_OFFSET = 24;
 
-void
-MrTree::activate()
+MrTree::MrTree(const Reader& reader)
+  : WalkingBadguy(reader, "images/creatures/mr_tree/mr_tree.sprite","left","right")
 {
-  if (mystate == STATE_BIG) {
-    physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
-    sprite->set_action(dir == LEFT ? "large-left" : "large-right");
-    return;
-  }
-  if (mystate == STATE_INVINCIBLE) {
-    physic.set_velocity_x(0);
-    sprite->set_action(dir == LEFT ? "small-left" : "small-right");
-    return;
-  }
-  if (mystate == STATE_NORMAL) {
-    physic.set_velocity_x(dir == LEFT ? -WALKSPEED_SMALL : WALKSPEED_SMALL);
-    sprite->set_action(dir == LEFT ? "small-left" : "small-right");
-    return;
-  }
+  walk_speed = TREE_SPEED;
+  max_drop_height = 16;
+  SoundManager::current()->preload("sounds/mr_tree.ogg");
 }
 
-void
-MrTree::active_update(float elapsed_time)
+bool
+MrTree::is_freezable() const
 {
-  if ((mystate == STATE_INVINCIBLE) && (invincible_timer.check())) {
-    mystate = STATE_NORMAL;
-    activate();
-  }
-
-  if (might_fall())
-  {
-    dir = (dir == LEFT ? RIGHT : LEFT);
-    activate();
-  }
-
-  BadGuy::active_update(elapsed_time);
+  return true;
 }
 
 bool
-MrTree::collision_squished(Player& player)
+MrTree::collision_squished(GameObject& object)
 {
-  // if we're big, we shrink
-  if(mystate == STATE_BIG) {
-    mystate = STATE_INVINCIBLE;
-    invincible_timer.start(INVINCIBLE_TIME);
-    activate();
-
-    // shrink bounding box and adjust sprite position to where the stump once was
-    bbox.set_size(42, 62);
-    Vector pos = get_pos();
-    pos.x += 20;
-    pos.y += 23;
-    set_pos(pos);
-
-    sound_manager->play("sounds/mr_tree.ogg", get_pos());
-    player.bounce(*this);
-
-    Rect leaf1_bbox = Rect(pos.x-32-1, pos.y-23+1, pos.x-32-1+32, pos.y-23+1+32);
-    if (Sector::current()->is_free_space(leaf1_bbox)) {
-      PoisonIvy* leaf1 = new PoisonIvy(leaf1_bbox.p1.x, leaf1_bbox.p1.y, LEFT);
-      Sector::current()->add_object(leaf1);
-    }
-    Rect leaf2_bbox = Rect(pos.x+42+1, pos.y-23+1, pos.x+32+1+32, pos.y-23+1+32);
-    if (Sector::current()->is_free_space(leaf2_bbox)) {
-      PoisonIvy* leaf2 = new PoisonIvy(leaf2_bbox.p1.x, leaf2_bbox.p1.y, RIGHT);
-      Sector::current()->add_object(leaf2);
-    }
-
-    return true;
+  // replace with Stumpy
+  Vector stumpy_pos = get_pos();
+  stumpy_pos.x += 20;
+  stumpy_pos.y += 25;
+  auto stumpy = std::make_shared<Stumpy>(stumpy_pos, dir);
+  remove_me();
+  Sector::current()->add_object(stumpy);
+
+  // give Feedback
+  SoundManager::current()->play("sounds/mr_tree.ogg", get_pos());
+  Player* player = dynamic_cast<Player*>(&object);
+  if (player) player->bounce(*this);
+
+  // spawn some particles
+  // TODO: provide convenience function in MovingSprite or MovingObject?
+  for (int px = (int)stumpy->get_bbox().p1.x; px < (int)stumpy->get_bbox().p2.x; px+=10) {
+    Vector ppos = Vector(px, stumpy->get_bbox().p1.y-5);
+    float angle = graphicsRandom.randf(-M_PI_2, M_PI_2);
+    float velocity = graphicsRandom.randf(45, 90);
+    float vx = sin(angle)*velocity;
+    float vy = -cos(angle)*velocity;
+    Vector pspeed = Vector(vx, vy);
+    Vector paccel = Vector(0, 100);
+    Sector::current()->add_object(std::make_shared<SpriteParticle>("images/objects/particles/leaf.sprite",
+                                                                   "default",
+                                                                   ppos, ANCHOR_MIDDLE,
+                                                                   pspeed, paccel,
+                                                                   LAYER_OBJECTS-1));
   }
 
-  // if we're still invincible, we ignore the hit
-  if (mystate == STATE_INVINCIBLE) {
-    sound_manager->play("sounds/mr_treehit.ogg", get_pos());
-    player.bounce(*this);
-    return true;
+  // spawn PoisonIvy
+  Vector leaf1_pos(stumpy_pos.x - POISONIVY_WIDTH - 1, stumpy_pos.y - POISONIVY_Y_OFFSET);
+  Rectf leaf1_bbox(leaf1_pos.x, leaf1_pos.y, leaf1_pos.x + POISONIVY_WIDTH, leaf1_pos.y + POISONIVY_HEIGHT);
+  if (Sector::current()->is_free_of_movingstatics(leaf1_bbox, this)) {
+    auto leaf1 = std::make_shared<PoisonIvy>(leaf1_bbox.p1, LEFT);
+    leaf1->countMe = false;
+    Sector::current()->add_object(leaf1);
   }
 
-  // if we're small, we die
-  if (mystate == STATE_NORMAL) {
-    sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
-    bbox.set_size(42, 42);
-    kill_squished(player);
-    return true;
+  // spawn PoisonIvy
+  Vector leaf2_pos(stumpy_pos.x + sprite->get_current_hitbox_width() + 1, stumpy_pos.y - POISONIVY_Y_OFFSET);
+  Rectf leaf2_bbox(leaf2_pos.x, leaf2_pos.y, leaf2_pos.x + POISONIVY_WIDTH, leaf2_pos.y + POISONIVY_HEIGHT);
+  if (Sector::current()->is_free_of_movingstatics(leaf2_bbox, this)) {
+    auto leaf2 = std::make_shared<PoisonIvy>(leaf2_bbox.p1, RIGHT);
+    leaf2->countMe = false;
+    Sector::current()->add_object(leaf2);
   }
 
-  //TODO: exception?
   return true;
 }
 
-HitResponse
-MrTree::collision_solid(GameObject& , const CollisionHit& hit)
-{
-  if(fabsf(hit.normal.y) > .5) {
-    physic.set_velocity_y(0);
-  } else {
-    dir = dir == LEFT ? RIGHT : LEFT;
-    activate();
-  }
-
-  return CONTINUE;
-}
-
-HitResponse
-MrTree::collision_badguy(BadGuy& , const CollisionHit& hit)
-{
-  if(fabsf(hit.normal.x) > .8) { // left or right hit
-    dir = dir == LEFT ? RIGHT : LEFT;
-    activate();
-  }
-
-  return CONTINUE;
-}
-
-IMPLEMENT_FACTORY(MrTree, "mrtree")
-  
+/* EOF */