Owl: Drop "Bombfishes" by default.
[supertux.git] / src / badguy / mrtree.cpp
index 82ec915..8c688d4 100644 (file)
-//  $Id$
-// 
 //  SuperTux
-//  Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+//  Copyright (C) 2006 Matthias Braun <matze@braunis.de>
 //
-//  This program is free software; you can redistribute it and/or
-//  modify it under the terms of the GNU General Public License
-//  as published by the Free Software Foundation; either version 2
-//  of the License, or (at your option) any later version.
+//  This program is free software: you can redistribute it and/or modify
+//  it under the terms of the GNU General Public License as published by
+//  the Free Software Foundation, either version 3 of the License, or
+//  (at your option) any later version.
 //
 //  This program is distributed in the hope that it will be useful,
 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 //  GNU General Public License for more details.
-// 
+//
 //  You should have received a copy of the GNU General Public License
-//  along with this program; if not, write to the Free Software
-//  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-//  02111-1307, USA.
-
-#include <config.h>
+//  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
-#include "mrtree.hpp"
+#include "badguy/mrtree.hpp"
 
-static const float WALKSPEED = 50;
-static const float WALKSPEED_SMALL = 30;
-
-MrTree::MrTree(const lisp::Lisp& reader)
-  : mystate(STATE_BIG)
-{
-  reader.get("x", start_position.x);
-  reader.get("y", start_position.y);
-  bbox.set_size(84.8, 95.8);
-  sprite = sprite_manager->create("mrtree");
-}
+#include "audio/sound_manager.hpp"
+#include "badguy/poisonivy.hpp"
+#include "badguy/stumpy.hpp"
+#include "math/random_generator.hpp"
+#include "object/player.hpp"
+#include "object/sprite_particle.hpp"
+#include "supertux/object_factory.hpp"
+#include "supertux/sector.hpp"
 
-void
-MrTree::write(lisp::Writer& writer)
-{
-  writer.start_list("mrtree");
+#include <math.h>
 
-  writer.write_float("x", start_position.x);
-  writer.write_float("y", start_position.y);
+static const float TREE_SPEED = 100;
 
-  writer.end_list("mrtree");
-}
+static const float POISONIVY_WIDTH = 32;
+static const float POISONIVY_HEIGHT = 32;
+static const float POISONIVY_Y_OFFSET = 24;
 
-void
-MrTree::activate()
+MrTree::MrTree(const Reader& reader)
+  : WalkingBadguy(reader, "images/creatures/mr_tree/mr_tree.sprite","left","right")
 {
-  if(mystate == STATE_BIG) {
-    physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
-    sprite->set_action(dir == LEFT ? "left" : "right");
-  } else {
-    physic.set_velocity_x(dir == LEFT ? -WALKSPEED_SMALL : WALKSPEED_SMALL);
-    sprite->set_action(dir == LEFT ? "small-left" : "small-right");
-  }
+  walk_speed = TREE_SPEED;
+  max_drop_height = 16;
+  sound_manager->preload("sounds/mr_tree.ogg");
 }
 
 bool
-MrTree::collision_squished(Player& player)
+MrTree::collision_squished(GameObject& object)
 {
-  if(mystate == STATE_BIG) {
-    mystate = STATE_NORMAL;
-    activate();
+  // replace with Stumpy
+  Vector stumpy_pos = get_pos();
+  stumpy_pos.x += 20;
+  stumpy_pos.y += 25;
+  Stumpy* stumpy = new Stumpy(stumpy_pos, dir);
+  remove_me();
+  Sector::current()->add_object(stumpy);
 
-    sound_manager->play("sounds/squish.ogg", get_pos());
-    player.bounce(*this);
-  } else {
-    sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
-    kill_squished(player);
-  }
-  
-  return true;
-}
+  // give Feedback
+  sound_manager->play("sounds/mr_tree.ogg", get_pos());
+  Player* player = dynamic_cast<Player*>(&object);
+  if (player) player->bounce(*this);
 
-HitResponse
-MrTree::collision_solid(GameObject& , const CollisionHit& hit)
-{
-  if(fabsf(hit.normal.y) > .5) {
-    physic.set_velocity_y(0);
-  } else {
-    dir = dir == LEFT ? RIGHT : LEFT;
-    activate();
+  // spawn some particles
+  // TODO: provide convenience function in MovingSprite or MovingObject?
+  for (int px = (int)stumpy->get_bbox().p1.x; px < (int)stumpy->get_bbox().p2.x; px+=10) {
+    Vector ppos = Vector(px, stumpy->get_bbox().p1.y-5);
+    float angle = graphicsRandom.randf(-M_PI_2, M_PI_2);
+    float velocity = graphicsRandom.randf(45, 90);
+    float vx = sin(angle)*velocity;
+    float vy = -cos(angle)*velocity;
+    Vector pspeed = Vector(vx, vy);
+    Vector paccel = Vector(0, 100);
+    Sector::current()->add_object(new SpriteParticle("images/objects/particles/leaf.sprite", "default", ppos, ANCHOR_MIDDLE, pspeed, paccel, LAYER_OBJECTS-1));
   }
 
-  return CONTINUE;
-}
+  // spawn PoisonIvy
+  Vector leaf1_pos(stumpy_pos.x - POISONIVY_WIDTH - 1, stumpy_pos.y - POISONIVY_Y_OFFSET);
+  Rectf leaf1_bbox(leaf1_pos.x, leaf1_pos.y, leaf1_pos.x + POISONIVY_WIDTH, leaf1_pos.y + POISONIVY_HEIGHT);
+  if (Sector::current()->is_free_of_movingstatics(leaf1_bbox, this)) {
+    PoisonIvy* leaf1 = new PoisonIvy(leaf1_bbox.p1, LEFT);
+    leaf1 = leaf1;
+    leaf1->countMe = false;
+    Sector::current()->add_object(leaf1);
+  }
 
-HitResponse
-MrTree::collision_badguy(BadGuy& , const CollisionHit& hit)
-{
-  if(fabsf(hit.normal.x) > .8) { // left or right hit
-    dir = dir == LEFT ? RIGHT : LEFT;
-    activate();
+  // spawn PoisonIvy
+  Vector leaf2_pos(stumpy_pos.x + sprite->get_current_hitbox_width() + 1, stumpy_pos.y - POISONIVY_Y_OFFSET);
+  Rectf leaf2_bbox(leaf2_pos.x, leaf2_pos.y, leaf2_pos.x + POISONIVY_WIDTH, leaf2_pos.y + POISONIVY_HEIGHT);
+  if (Sector::current()->is_free_of_movingstatics(leaf2_bbox, this)) {
+    PoisonIvy* leaf2 = new PoisonIvy(leaf2_bbox.p1, RIGHT);
+    leaf2 = leaf2;
+    leaf2->countMe = false;
+    Sector::current()->add_object(leaf2);
   }
 
-  return CONTINUE;
+  return true;
 }
 
-IMPLEMENT_FACTORY(MrTree, "mrtree")
-  
+/* EOF */