// $Id$
-//
+//
// SuperTux
-// Copyright (C) 2005 Matthias Braun <matze@braunis.de>
+// Copyright (C) 2006 Matthias Braun <matze@braunis.de>
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
-//
+//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
-// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
-// 02111-1307, USA.
+// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include <config.h>
-#include "mrtree.h"
+#include "mrtree.hpp"
+#include "poisonivy.hpp"
+
+static const float WALKSPEED = 100;
+static const float WALKSPEED_SMALL = 120;
+static const float INVINCIBLE_TIME = 1;
+
+static const float POISONIVY_WIDTH = 32;
+static const float POISONIVY_HEIGHT = 32;
+static const float POISONIVY_Y_OFFSET = 24;
-static const float WALKSPEED = 50;
-static const float WALKSPEED_SMALL = 30;
MrTree::MrTree(const lisp::Lisp& reader)
: mystate(STATE_BIG)
{
reader.get("x", start_position.x);
reader.get("y", start_position.y);
- bbox.set_size(84.8, 95.8);
- sprite = sprite_manager->create("mrtree");
+ sprite = sprite_manager->create("images/creatures/mr_tree/mr_tree.sprite");
+ sprite->set_action(dir == LEFT ? "large-left" : "large-right");
+ bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
}
void
void
MrTree::activate()
{
- if(mystate == STATE_BIG) {
+ if (mystate == STATE_BIG) {
physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
- sprite->set_action(dir == LEFT ? "left" : "right");
- } else {
+ sprite->set_action(dir == LEFT ? "large-left" : "large-right");
+ return;
+ }
+ if (mystate == STATE_INVINCIBLE) {
+ physic.set_velocity_x(0);
+ sprite->set_action(dir == LEFT ? "small-left" : "small-right");
+ return;
+ }
+ if (mystate == STATE_NORMAL) {
physic.set_velocity_x(dir == LEFT ? -WALKSPEED_SMALL : WALKSPEED_SMALL);
sprite->set_action(dir == LEFT ? "small-left" : "small-right");
+ return;
}
}
+void
+MrTree::active_update(float elapsed_time)
+{
+ if ((mystate == STATE_INVINCIBLE) && (invincible_timer.check())) {
+ mystate = STATE_NORMAL;
+ activate();
+ }
+
+ if (might_fall())
+ {
+ dir = (dir == LEFT ? RIGHT : LEFT);
+ activate();
+ }
+
+ BadGuy::active_update(elapsed_time);
+}
+
bool
MrTree::collision_squished(Player& player)
{
+ // if we're big, we shrink
if(mystate == STATE_BIG) {
- mystate = STATE_NORMAL;
+ mystate = STATE_INVINCIBLE;
+ invincible_timer.start(INVINCIBLE_TIME);
+
+ float old_x_offset = sprite->get_current_hitbox_x_offset();
+ float old_y_offset = sprite->get_current_hitbox_y_offset();
activate();
- sound_manager->play("sounds/squish.wav", get_pos());
+ // shrink bounding box and adjust sprite position to where the stump once was
+ bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
+ Vector pos = get_pos();
+ pos.x += sprite->get_current_hitbox_x_offset() - old_x_offset;
+ pos.y += sprite->get_current_hitbox_y_offset() - old_y_offset;
+ set_pos(pos);
+
+ sound_manager->play("sounds/mr_tree.ogg", get_pos());
player.bounce(*this);
- } else {
+
+ Vector leaf1_pos = Vector(pos.x - POISONIVY_WIDTH - 1, pos.y - POISONIVY_Y_OFFSET);
+ Rect leaf1_bbox = Rect(leaf1_pos.x, leaf1_pos.y, leaf1_pos.x + POISONIVY_WIDTH, leaf1_pos.y + POISONIVY_HEIGHT);
+ if (Sector::current()->is_free_space(leaf1_bbox)) {
+ PoisonIvy* leaf1 = new PoisonIvy(leaf1_bbox.p1.x, leaf1_bbox.p1.y, LEFT);
+ Sector::current()->add_object(leaf1);
+ }
+ Vector leaf2_pos = Vector(pos.x + sprite->get_current_hitbox_width() + 1, pos.y - POISONIVY_Y_OFFSET);
+ Rect leaf2_bbox = Rect(leaf2_pos.x, leaf2_pos.y, leaf2_pos.x + POISONIVY_WIDTH, leaf2_pos.y + POISONIVY_HEIGHT);
+ if (Sector::current()->is_free_space(leaf2_bbox)) {
+ PoisonIvy* leaf2 = new PoisonIvy(leaf2_bbox.p1.x, leaf2_bbox.p1.y, RIGHT);
+ Sector::current()->add_object(leaf2);
+ }
+
+ return true;
+ }
+
+ // if we're still invincible, we ignore the hit
+ if (mystate == STATE_INVINCIBLE) {
+ sound_manager->play("sounds/mr_treehit.ogg", get_pos());
+ player.bounce(*this);
+ return true;
+ }
+
+ // if we're small, we die
+ if (mystate == STATE_NORMAL) {
sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
+ bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
kill_squished(player);
+ return true;
}
-
+
+ //TODO: exception?
return true;
}