#include <math.h>
-static const float WALKSPEED = 100;
+static const float TREE_SPEED = 100;
static const float POISONIVY_WIDTH = 32;
static const float POISONIVY_HEIGHT = 32;
MrTree::MrTree(const Reader& reader)
: WalkingBadguy(reader, "images/creatures/mr_tree/mr_tree.sprite","left","right")
{
- walk_speed = WALKSPEED;
+ walk_speed = TREE_SPEED;
max_drop_height = 16;
sound_manager->preload("sounds/mr_tree.ogg");
}
bool
+MrTree::is_freezable() const
+{
+ return true;
+}
+
+bool
MrTree::collision_squished(GameObject& object)
{
// replace with Stumpy
// TODO: provide convenience function in MovingSprite or MovingObject?
for (int px = (int)stumpy->get_bbox().p1.x; px < (int)stumpy->get_bbox().p2.x; px+=10) {
Vector ppos = Vector(px, stumpy->get_bbox().p1.y-5);
- float angle = systemRandom.randf(-M_PI_2, M_PI_2);
- float velocity = systemRandom.randf(45, 90);
+ float angle = graphicsRandom.randf(-M_PI_2, M_PI_2);
+ float velocity = graphicsRandom.randf(45, 90);
float vx = sin(angle)*velocity;
float vy = -cos(angle)*velocity;
Vector pspeed = Vector(vx, vy);
}
// spawn PoisonIvy
- Vector leaf1_pos = Vector(stumpy_pos.x - POISONIVY_WIDTH - 1, stumpy_pos.y - POISONIVY_Y_OFFSET);
- Rect leaf1_bbox = Rect(leaf1_pos.x, leaf1_pos.y, leaf1_pos.x + POISONIVY_WIDTH, leaf1_pos.y + POISONIVY_HEIGHT);
+ Vector leaf1_pos(stumpy_pos.x - POISONIVY_WIDTH - 1, stumpy_pos.y - POISONIVY_Y_OFFSET);
+ Rectf leaf1_bbox(leaf1_pos.x, leaf1_pos.y, leaf1_pos.x + POISONIVY_WIDTH, leaf1_pos.y + POISONIVY_HEIGHT);
if (Sector::current()->is_free_of_movingstatics(leaf1_bbox, this)) {
PoisonIvy* leaf1 = new PoisonIvy(leaf1_bbox.p1, LEFT);
- leaf1 = leaf1;
leaf1->countMe = false;
Sector::current()->add_object(leaf1);
}
// spawn PoisonIvy
- Vector leaf2_pos = Vector(stumpy_pos.x + sprite->get_current_hitbox_width() + 1, stumpy_pos.y - POISONIVY_Y_OFFSET);
- Rect leaf2_bbox = Rect(leaf2_pos.x, leaf2_pos.y, leaf2_pos.x + POISONIVY_WIDTH, leaf2_pos.y + POISONIVY_HEIGHT);
+ Vector leaf2_pos(stumpy_pos.x + sprite->get_current_hitbox_width() + 1, stumpy_pos.y - POISONIVY_Y_OFFSET);
+ Rectf leaf2_bbox(leaf2_pos.x, leaf2_pos.y, leaf2_pos.x + POISONIVY_WIDTH, leaf2_pos.y + POISONIVY_HEIGHT);
if (Sector::current()->is_free_of_movingstatics(leaf2_bbox, this)) {
PoisonIvy* leaf2 = new PoisonIvy(leaf2_bbox.p1, RIGHT);
- leaf2 = leaf2;
leaf2->countMe = false;
Sector::current()->add_object(leaf2);
}