Tux can peek to the left and to the right as far as the camera would move in best...
[supertux.git] / src / badguy / nolok_01.cpp
index c97ae4e..b1e7c77 100644 (file)
@@ -20,7 +20,7 @@
 #include <config.h>
 
 #include "nolok_01.hpp"
-#include "badguy/snowsnail.hpp"
+#include "badguy/snail.hpp"
 #include "trigger/door.hpp"
 
 #define WALK_TIME 2.5
@@ -33,20 +33,14 @@ static const float WALKSPEED = 90;
 
 //TODO: Create sprite, limit max number of snowballs
 Nolok_01::Nolok_01(const lisp::Lisp& reader)
+       : BadGuy(reader, "images/creatures/nolok/nolok.sprite")
 {
-  reader.get("x", start_position.x);
-  reader.get("y", start_position.y);
-  bbox.set_size(31.8, 63.8);
-  sprite = sprite_manager->create("images/creatures/nolok/nolok.sprite");
   countMe = false;
 }
 
-Nolok_01::Nolok_01(float pos_x, float pos_y)
+Nolok_01::Nolok_01(const Vector& pos)
+       : BadGuy(pos, "images/creatures/nolok/nolok.sprite")
 {
-  start_position.x = pos_x;
-  start_position.y = pos_y;
-  bbox.set_size(31.8, 63.8);
-  sprite = sprite_manager->create("images/creatures/nolok/nolok.sprite");
   countMe = false;
 }
 
@@ -80,7 +74,7 @@ Nolok_01::active_update(float elapsed_time)
        case WALKING:
         {
          sprite->set_action("jump");
-         physic.set_velocity_y(700);
+         physic.set_velocity_y(-700);
          action = JUMPING;
          action_timer.start(JUMP_TIME);
          break;
@@ -94,8 +88,8 @@ Nolok_01::active_update(float elapsed_time)
        }
        case SHOOTING:
        {
-        Sector::current()->add_object(new SnowSnail(get_pos().x - 64, get_pos().y, LEFT, true));
-        Sector::current()->add_object(new SnowSnail(get_pos().x + 64, get_pos().y, RIGHT, true));
+        Sector::current()->add_object(new Snail(Vector(get_pos().x - 64, get_pos().y), LEFT));
+        Sector::current()->add_object(new Snail(Vector(get_pos().x + 64, get_pos().y), RIGHT));
         physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
         sprite->set_action(dir == LEFT ? "left" : "right");
         action = WALKING;