} else if(hit.left || hit.right) {
if (dir == LEFT) {
set_action ("right", /* loops = */ -1);
+ dir = RIGHT;
physic.set_velocity_x (FLYING_SPEED);
}
else {
set_action ("left", /* loops = */ -1);
+ dir = LEFT;
physic.set_velocity_x (-FLYING_SPEED);
}
}